slickesq wrote:Ok, after spending WAYYYY too many hours shifting through all the great information some of the posters on this site have assembled, I have come up with what I view to be the two optimum talent specs:
1.
The threat build2.
The pop a CD and live longer buildHas anyone ever REALLY had a threat problem when you're Naxx-25 geared and gemming str/stam in red slots? I mean, I'm ok with the other guildie protpally out tpsing me because i'm the one called on to tank the bosses. I spec/gear to tank bosses, not trash and I have never had a dps pull off me and I've got some serious dps who've tried.
IMO blizz has tried to give a pally the ability to tank some dragon breaths in keeping with their whole "bring the player" mentality. So why are so many pallies talking about threat? I honestly have never even been concerned with it.
Thanks Dorvan!
Unfortunately, improved Lay on Hands can't function quite like a normal cooldown since it's reactive, not proactive. IF you surive the Sarth breath, THEN you can use it. Even talented and glyphed you'll generally only be able to use it once per fight, so I don't personally see the value of it. The armor bonus is nice, but our problem isn't with physical damage at the moment, it's magical.
The honest truth is that once you spec the baseline required talents to tank, we're getting quite a bit more freedom than we've ever had. If the ILoH/AM spec turns out to be helpful against bosses in Ulduar, I think we'll see a shift towards it. However, given how tight Malygos and the drakes on Sarth push DPS to perform, I think we're going to see the threat gap narrow considerably as we scrap out the extra threat and dps we can to stay ahead of them on the aggro table. Plus, damage talents are just plain fun. Bigger numbers are fun.