http://www.wowhead.com/?talent#sZA0xA0uMusIufdxo:pGZmc
this is your "base" spec, leaving 12 points left to spend, as well as the 3 points in Divinity to move around as you see fit between reckoning, Divine guardian, Imp.HoJ and Stoicism.
Now, what to do with the 12 remaining points?
You can buy:
SotP
cost: 5
This is the best talent to take for your first 5 threat talent points assuming you don't open crusade. Each point is worth more than a point in Conviction, and about the same as a point in Crusade vs normal mobs, but half as much vs the applicable mob types (Human, Undead, Elemental, Demon)
Healing Light / Divine Intellect / Unyielding faith
Cost: SotP + 5
None of these are useful for tanking. Unyielding faith might be useful on a few boss fights, but isn't really needed. You are taking these only to open the next tier of the holy tree which has some goodies in.
Imp.Lay on hands
cost: SotP + 5 + 2 (12)
This costs you all your available talent points, and gives you a powerful CD on a very long CD. Probably not worth taking. Ret/Holy can also provide
Aura Mastery
cost: SotP + 5 +1
This costs nearly all your available points, and gives a moderately useful CD for fights with AoE silence or resitable damage. Ret/Holy can also provide.
Divinity
cost: 2
Assuming you want 5/5 Divinity, you already have 3 points in it. This talent is of questionable worth for MTing, but it is a survivability increase.
Reckoning
cost: 2
Assuming you want 5/5 reckoning, you already have 3 points in it from your 3 "free" prot points. Each point here is worth less threat than a point in SotP or Conviction so putting points here should only be done in a build with 5/5 SotP where you aren't going into ret beyond the base build of 6.
3Heart of the Crusader + 1Benediction / imp.BoM
cost: 4
Not really worth taking, but if you want the better ret talents you have to open the tree. Heart is useful in 10m where you might not have a ret paladin / elem shammie. Taking Imp.BoM might be useful for some 10m groups, or 25m groups depending on your setup. You will very very rarely bless this on yourself though, unless there is another Prot paladin, and another paladin without imp.BoM (which most holy and ret have.)
Vindication
cost: 4+2
Very powerful talent, its a nearly 100% uptime max power demo shout. This is the biggest survivability talent we can take with our 12 points.
Pursuit of Justice
cost: 4+2
15% faster speed! What's not to like? More speed = more threat and less damage taken for the majority of fights.
Conviction
cost: 4+ x
Points here are better spent in SotP, so don't buy points in Conviction unless you are opening the way to...
Crusade
cost 4 + 5 + 3 (12)
Taking 3/3 crusade costs you all your available points, but only 4 of those points are really wasted. Each point here is worth about double a point in SotP against Hued (or DUH) mobs (Human, undead, elemental, demon) so taking this is better than SoTP once you have unlocked it. Against non-Hued (beasts, dragonkin, mechanical, no-type) its worth the same as SotP (But worse if you have to spend a point in Conviction to open it up). The majority of fights in 3.2 are Hued though.
Glyphs:
Divine Plea and Seal of Vengeance are pretty much mandatory. For your last slot you have a choice of:
Glyph of Salvation: An extra CD at the cost of threat
Glyph of HotR: Helps on 4-target tanking.
Glyph of Righteous Defence: Makes your taunts never miss, which could be useful for some fights if you have low hit rating.
How is everyone going to spend their points?
I'm leaning towards Crusade(vindication, PoJ) with either Conviction or 2/2 Imp.BoM for my discretionary points and either 3/5 Divinity or 2/5 with Divine Sacrifice.
Candiru
Tue Aug 04, 2009 2:52 pm
