On one hand, the extra mobility is nice. It's tough to point to a specific place where the extra 15% is nice (Maybe giving me another 1 second response for Solarian?), but it does seem nice to be able to get into position rapidly.
On the downside, it took some adjustment. My GL is coming around to tankadins, and he let me be on Maulgar. First pull, lock is loose and I get death coiled, Maulgar pwns the Krosh tank, wipe. Second pull, Judgement resisted, Maulgar pwns the Krosh tank, wipe. Third pull, I'm getting Maulgar into position, I'm getting beat on, get hit by a fireball (!), go down. Guildleader :"lolpallytanks, let's get the druid in there". I mention that at least one of those was not my fault, so I get another chance. Repeat of third try. We put the druid in, I tank blind eye, and we beat the encounter.
As it turns out, I was beating the mage pulling-fireball by about half a second. I watched Krosh pop his shield, then the fireball hit him. It took me a little while to figure out what was actually happening, but I was running in when my GL said "go", and not compensating for the fact that I needed to go just a little bit later.
So, I'm still undecided on the talent overall. I have found that I don't miss the 1% from 1HS-- I think the extra spell damage that got folded into JotC compensated for this, so if you're looking for a point to steal, I think you can safely go there.
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