I've been seeing a lot of 'is this spec viable' threads, and I keep answering the same thing - as long as you have the core talents, you're going to be viable. But what are those?
Here's my list:
Holy (0 points)
None
Protection (43 points)
5/5 Redoubt
5/5 Toughness
3/3 Improved Righteous Fury
3/3 Shield Specialization
5/5 Anticipation
1/1 Blessing of Sanctuary
2/2 Sacred Duty
5/5 One-Handed Weapon Specialization
2/2 Improved Holy Shield
1/1 Holy Shield
5/5 Ardent Defender
5/5 Combat Expertise
1/1 Avenger's Shield
Retribution (10 points)
5/5 Benediction
5/5 Deflection
Note a few things here. One is that because of the way the tree works, you must spend 3 points after this:
Protection (22 points)
5/5 Redoubt
5/5 Toughness
3/3 Improved Righteous Fury
3/3 Shield Specialization
5/5 Anticipation
1/1 Blessing of Sanctuary
in order to get to the tier 6 talents. That means you need to spend 3 points in precision, reckoning, spell warding, and/or blessing of kings. This is not true of something like ardent defender, however, and you can in theory skip that and still get to CE/AS without it. We've already got a topic on whether or not you should use AD though, and it's considered enough of a core talent of a prot paladin that I left it in.
That means, in practice, you have 8 points to spend as you want. 3 of which must go into reckoning, precision, BoK or spell warding. The other 5 can go anywhere. And - this is the important point - none of these points will make or break you as a paladin tank. They are not essential. They're good, but they're not so good that you'll miss them or people will look at you funny. That doesn't mean you should go for suboptimal builds with things like stoicism or improved dev aura, but it does mean you have some choices without having to keep asking 'will this work'. If you have the above skills, it will work.
The generic choices that I see that you can use those 8 points on are (in order of my preference, but it's really not that big a difference):
BoK
Precision
Improved Seal of the Crusader
Reckoning
Spell warding
Pursuit of Judgment
Improved judgment
Seal of Command
Personally, I find BoK to be a defining characteristic of paladins, and if you don't take it you should have a very good reason for it. Precision is the best all around threat talent as it also increases your taunt chances as well as upping TPS. Improved SotC is a great raid buff, but is not needed if you have a ret paladin. Reckoning is great for farming and a good threat talent in general, marred slightly by adding more parries. Spell warding mitigates damage against a paladin's toughest foe, but not so much that you can rely on it. Pursuit of judgment avoids spells entirely, but even less reliably. The run speed is nice. Improved judgment is great when not able to AoE tank but is not as good a threat boost as the other skills listed. Seal of Command is okay when not tanking and if you're alliance.
Any other skills you'd recommend? I thought about putting in guardian's favor, but the times when it would be useful are so small that it seems pointless.
kalbear
Tue Jan 29, 2008 10:48 am





