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Maintankadin

Question About # of Tanks in 25-mans

2ndNin
Thu Mar 13, 2008 8:07 am
Gruul:
HKM Fight:
1 tank (Paladin / Warrior / Bear) HKM
1 tank (P/W/B) The Priest guy
2 tanks (Hunters / P/W/B) The Shaman, or 1 druid (no polymorph)
1 tank (mage) The mage
0/1/2 tanks + lock (P/W/B, can be pet tanked by enslaved) The warlock.

Gruul Fight:
1 MT (P/W/B) Gruul
1 OT (P/B, W as 3rd choice) Hurtful strikes
1 3rd tank (P/B, W/3rd) when one of the above dies Very Happy

HKM is messy, essentially you need 1 tank on HKM, 1 tank on the priest and 1 on the lock (easier with 2), the shaman can be hunter tanked (or any class really, you spend most of the fight polymorphed Very Happy), and the mage really needs a mage to tank him, you can do it with other classes, its just less fun Very Happy

Gruul is easy, you really want 2 tanks (1 to tank, 1 to eat bolts and save your melee dps/ MT from getting squishified). A third tank is often useful here. By preference I would put a bear of paladin in the 2nd and 3rd slots as their threat is much better as OT I have found (remember the 2nd/3rd tank needs to be 2nd on the aggro list if the MT dies or someone squishier bites it). The MT slot is open, probably pref to a warrior but paladins and bears can do it with relative easy. One thing to note is that if you have a 3rd tank / the raid it should not distract healing from the MT and OT. Gruul can hurt lots (15K crushes @ growth 15 I have eaten when I got silenced with HS nearly out of cooldown, 2 of those put me down Sad )

Magtheridon:
Channelers:
By preference 4 tanks, preferably 1 paladin / bear for the first 2 and tank them as a pair. The tank on these ones will likely pick up Magtheridon (your 2nd tank could also do so but you may not have that channeler down). Preference to 5 locks, but any number of locks + some hunters or similar can do the cc for the infernals.

Magtheridon:
Warrior or Paladin by preference, Bears can do it but crushes can be very painful. Paladin threat is essentially limitless on this fight, if you oom you are doing it wrong, and Maggie is a demon Very Happy.

We typically take 3 Tanks to HKM/Gruul, at least 2 hunters and some locks (pet tank ftw Very Happy), the third tank on Gruul just fights to stay 3rd for the case when the MT or OT die (surprisingly not rare, healers seem to forget about the tank a lot in this fight).

Magtheridon we typically use 4 tanks + 4 locks / 2 hunters as the tank / cc contingent with the first tank on 2 mobs taking up Magtheridon when he breaks. Our tanks basically go: Maggie tank, weakest -> strongest as the channelers increase damage a lot (though tbh we are running out of stuff to differentiate warrior tanks by since the gear is equalising a lot). Typically I tank Magtheridon because I have the highest hits, and I can tank 2 channelers with easy meaning the dps can nuke straight off, by the time the dps hit the 3rd channeler there is no way they can pull, and I get to do big threat on Magtheridon.

TK so far we take 4 tanks, 2 warriors, 1 any (bear?) and 1 pally if we can. The warriors make the sentinels a much easier fight (not saying you can't tank them as a bear / paladin, but warriors have it easy). Bear typically goes dps on VR.

SSC 4 tanks, typically 2 warriors 1 random and me / another warrior.
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http://eu.wowarmory.com/character-sheet.xml?r=Lightbringer&n=elyria
Neelah
Thu Mar 13, 2008 10:05 am
thanks
Ariashley
Mon May 05, 2008 8:17 am
In Gruul's, it was covered very nicely.

If you're expected to take that tankadin and tank up through TK/SSC, then it needs to be considered your main for gear. Void Reaver, Al'ar, Solarian and Kael all require multiple tanks - Solarian only for adds - another place a paladin is great.

In SSC, Morogrim benefits hugely from a paladin tank for the murlocs. Leotheras is pretty good for a paladin main tank (with a warlock for the demon) and Hydross requires 2 tanks for hydross with resist gear and 1-2 more tanks for the adds. Vashj requires usually 2-3 tanks. We usually brought 4 (2 of them feral druids who would only tank if needed - aka one of the others died).

In Hyjal, nothing really beats a paladin for the trash and several of the bosses are really nice with a paladin tank.
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Ariashala - Level 70 Tankadin
Ariashley - Level 70 Rogue
Sweeney
Thu May 15, 2008 4:59 am
Another thought: By the time you get into 25-man content regularly, mains vs. alts for Kara loot should be a non-issue. If you'd rather MT Kara but run your boomkin for 25-mans, the guild should be able to accommodate that.

Does your gear allow loot to rot if an alt and only an alt wants it? Hopefully not, that makes no sense. Smile If your alt is tanking Kara and thus helping the guild gear up, and there's,say, a DPS warrior main running with you, they should, personally, have the sense to pass tanking plate to your paladin regardless of his main status. (We put off-spec loot and alt's loot in the same category, basically it goes to open roll with the caveat that we ask people to be thoughtful about what they roll on.)

Actually, the way we handle alt healers pretty much covers your situation -- if we've asked someone to bring their alt or they've volunteered to do it, to cover a critical raid role that needs to be filled, we don't penalize them for being on an alt. (If you want to bring your lock instead of your hunter, then yes you're gonna just be rolling on leftovers.)

Finally, if you're regularly tanking Kara, the odds are good that you'll have a few weeks of badges before you guys have Gruul/Mag on farm. 2.3 badge BP + 2.4 paladin legs are a fantastic tanking base that takes like 5-6 Kara clears to purchase, and those pieces are better than any of the equivalent drops in T4 content by a longshot. Regardless of alt/main status, when your guild gets into TK/SSC they're going to have tanking jobs they need a prot paladin for. At that point they should have enough people wearing T4 that they can spare you a token for the shoulders (the only piece of tanking loot that I get any use out of from Gruul/Mag at all.)
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Sweeney: 70 Paladin, Runetotem