Pre-BC I used to be part of a Steamroll group, we ran AB and WSG and sometimes AV when we were bored between Qs. Pre-BC before cross-realms came out Qs Alliance side were horrible, in the 30-60 range.
Strat were as follows:
WSG:
Everyone but the FC and a Healer meet the opposing team at mid directly in front of their GY cutting them off from our ramp and tunnel. Kill everyone and keep them from getting to our FR while the FC caps flags.
Assist the KC as necessery.
Note:
One thing I've noticed lately is that Horde in my BG almost always come out their GY side at the start. I've never seen a Horde player come out ramp side and rarely through the tunnel. Just throwing that out there.
AB:
Phase 1: Group 1 & 2 go BS, Group 3 go LM, 1 Person from G1 Caps Stabs
Phase 2: Group 2 Takes farm
Phase 3: 2 People guard each node the rest roam for defense answering incoming calls.
Call # Incoming and ask for that many as support, make macros.
"2 INC LM send 2"
"3 INC BS send 3"
If it's more than 4 or 5 suggest hitting the leftover node.
Call out were you are assisting so that you don't end up with 5 people going to kill one guy at the stabs, etc.
Note: For some reason the mine on average tends to be the most neglected node. Some games it's the last node to get capped and I've sat in AB guarding the mine and never see a horde all game.
On the surface the mine looks like the least tactically advantaged spot since it's in a valley and easily scouted. Thing is it's also pretty easy to defend.
Standing on top of the Mine you can see a good distance all around and make easy Incoming calls with lots of time to spare.
Plus if you have a ranged attack you can probably defend the flag from the roof.
If I am positioned correctly I can hit the flag with a grenade.
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