Apparently, that premise is valid back then as it is today, according to you. A bunch of heroic raiders were complaining here that they felt forced to do LFR because it offered them an option to get another piece of loot
The premise that they have an incentive to do LFR is certainly true. The premise that they are FORCED to do it isn't. And even back then, I highly doubt that they were whining that they needed to do LFR Morchok while they wanted their LFR No'Kaled.
You're the one talking about doing LFR/Flex and how it is boring.
I am beginning to think that is the crux of your complaint against Flex/LFR, that it is boring having to trudge thru those modes to get an extra chance at a piece of shiny.
It's not that the chance at the shiny is there, just that it's boring. I don't think Blizz would consider that a valid argument to have flex/lfr and normals share lockouts.
Again, you're conflating points. THe fact that the system is boring simply means that the reason for the incentive isn't working. It doesn't keep people more interested in the game to make them do more boring things; you want them to play the game more and to enjoy playing the game more.
None of that would mean that if LFR was somehow "fun", it would be great for LFR to contain items that literally make or break entire specs.
But both options boiled down to "Don't make me go to LFR".
Now, I won't say I don't see where you're coming from... I did all the dailies, and loathed every minute of it, because I felt a certain need to better my toon in order to perform better in raids, even if I'm not raiding at the same level as you -- but Flex, ultimately is right, it's a choice, and I was the one that chose to do something I loathed just because of the reward.
It does not mean the system worked, I'd say the dailies are worse than choosing to do LFR... and is possible many people left the game over the dailies, but really? between dailies and LFR/Flex, the latter is the lesser of two evils.
Riddle me three things:
- What do you think is lost if Heroic raiders aren't incentivised to go into LFR?
- You say that it does not mean the system worked, but it either did or it didn't. Did doing those dailies make you feel more invested in the game, more likely to keep playing the game? Or did they just ruin some of the fun you were having within the game?
- Do you really think that choices that boil down to "This gives you an advantage" form a choice? Choosing to perform better? As opposed to what, actively choosing to perform worse is fun? Or that the game is somehow bettered by choices that come down to whether you play the game on a given night or not?
I think Blizz is not trying to incentivize LFR to heroic players, I think players are coming up with that idea in the first place. Just because they see a chance at getting something that is useful for them does not mean Blizz planned that content with them in mind.
Remember that we're talking about several iterations in. If there's no reason to incentivise LFR for raiders, it's extremely easy to not have Heroic players get extra loot from LFR. Not to mention that whether an incentive exists isn't limited to whether that incentive was planned.
Seriously, it just sounds like you want to limit LFR/Flex because you MIGHT benefit from them, nevermind the people that content was made for, eh?
Uh, HOW do you possibly plot not having raiders doing LFR/Flex on top of their normal raids affects the people the content was made for?
Will they not succeed in LFR/Flex without Heroic raiders?
Will they have worse loot in LFR/Flex if there's a loot lockout that allows Blizzard to make LFR/Flex offer even better loot than it currently does on the basis that you can only obtain loot from one mode anyway?
Will they have less of a personal progression if, in the case of modifications to LFR/Flex pieces, their LFR UVLS proc wasn't as powerful as to break a spec but was still powerful enough to be significantly better than their 483?
The actual reason what Ion talked about doesn't quite mesh is that it's based on things that are entirely out of player control or don't mesh -
Whether you have a trinket or not isn't a short time commitment. It's a variable commitment that could be nonexistent or be the entire patch length. That it's variable doesn't make it better.
He thinks that upgrading Flex gear is an either/or choice, when it isn't.
He ignored the effect of itemisation entirely, even though that's a cornerstone of patch cycles as an expansion goes on.
That Heroic raiders will progress in Heroic mode and Normal mode raiders will progress in Normal mode wasn't even a debating point, so its mention makes little sense. Doing LFR or Flex in addition to standard raids has nothing to do with progressing in the other modes.
Then don't do LFR. Flex would be a better choice for heroic raiders in any case! A pre-made group that clears thru the content like a hot knife thru butter! At least you're raiding with your friends, right?
If you have everyone in a 10-man on every night, it's basically another raid night. So no, not really. Especially for 10-mans, Flex just means pugging.