Paxen wrote:Jeesh. I'm not going to say what I think about 10vs25, only to restate the important facts:
20 fixed will make for a better game going forward. It will put severe pressure on 10 man guilds and suck for those that like to raid with a small group.
One thing that's worth flagging up:
The difficulty with fixed-size raids is that guild membership ramps up gradually. I'm quite sure, as a guild, we could grow to 20-man size - if it wasn't for the awkward fact that when we're in the interim portion of having 13-15 people or so, we're having to bench a *lot* of people. We can't take them because we're not at the size breakpoint to be able to take on the content, but if we consistently leave them out, they would - quite rightly - start looking to other guilds who *can* accomodate them on a regular basis.
I'd hoped Flex would be the solution to that, but Flex content is consumed too rapidly to hold peoples' attention for long. We're too good for Flex, right now, but too poor for Heroic.
That's what's interesting me about the changes for WoD; the fact that since current-level Normal (Heroic in WoD) *is* our level, but the fact that it's Flex means we can be a lot more open to including other people, holding their interest until we reach the key breakpoint to be able to enter HC content - which may even happen *before* we down the final boss, given our usual rate of progress (got our first Thok-Normal this week).
I think much of the guild, deep down, have always wanted to do the larger raids, but the difficulty in accomodating and holding onto guildmates in the gap between 10 and 25 has stood in the way of doing that. I'm hoping Flex Heroics will fill that gap nicely - not least because we have a number of Friends Of The Guild who could well be enticed over fulltime.
(That said, the emphasis on Flex is worrying me in one regard: We have some *terrible* players in the guild, too. Now, in the past we'd occasionally need to live with them to make up the numbers on a bad day, but in Flex with a larger workforce? As RL, I'm going to have to get a *lot* stricter along the lines of "This is progression content, and your presence is actively detrimental to us", which I'm not looking forward to... but it's necessary.)
Small aside that I may have missed in the mix: Have they said that the option for personal loot only exists in Flex raids, or will it be extended to Mythic as well? Temporary mergers of two 10-mans are somewhat viable if that's an option to avoid bickering over loot rules.