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Maintankadin

Divine Protection reduced to 3 min, Druid stamina nerfed!

Selinaria
Fri Feb 27, 2009 8:23 pm
I can see Blizzard intending the Thorim fight (whether it is truly necessary or not) to be done by multiple tanks with a taunt rotation after an unbalancing strike since the encounter requires more than 1 tank to get to Thorim proper with the split raid composition required in phase 1.
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ertss
Fri Feb 27, 2009 8:27 pm
Wait...Does crushability have anything to do with defense rating?
Isn't it that if you're not three levels below the boss you cannot be crushed?
Mozen
Sat Feb 28, 2009 1:48 am
Talking about Divine Protection, someone found that a macro:

/cast Divine Protection
/cast Avenging Wrath

will let you activate both buffs at the same time, i.e. -50% damage received and +20% damage done. Order is important. Switch the two lines around and they won't work.

Hmmm... Rolling Eyes
Bobness
Sat Feb 28, 2009 2:18 am
Just make it so Ardent Defender can't be leapfrogged & we're good to go.
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Panzerdin
Sat Feb 28, 2009 4:40 am
You have been. He can crush when he's put his -defence debuff on you.
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If you shoot Anthony several hundred times with an anti-tank rifle whilst he is stabbed to death by a squad of ninja monkeys, he will be dead.

OK?
agnara
Sat Feb 28, 2009 5:51 am
Crushing blows is entirely based on the attacker's weapon skill and the defender's base defence.

In Tbc you could be crushed if the attacker had 15 more weapon skill than you had (base) defence skill, and that would mean that all mobs 3 lvls above were able to crush, as mobs got 5 weapon skill/lvl by default. However there were some mobs that were designed with highter than normal weapon skill, like the casters in Magtheridon's lair, (and I hear the same is true with one of the adds before thadius).

When the 3.0 patch came out they changed the amount of (relative) weapon skill one needed to land a crushing blow, from 15 to 20, effectively making only mobs 4 lvls highter than you able to crush.

i'm pretty sure blizzard will eventually make a boss with extra weapon skill, or have a mob 4 lvls highter than the players at some point. So in that case we would most likely need to get 103.2 to our "new uncrushable".

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On wowwiki I found an old formula that let you calculate the chance of a crushing blow.

Chance of crushing blow (tbc) = ((attacker's weapon skill - defenders base defence skill) * 0.02) - 0.15

After looking at that I figure that they just changed the 0.15 to 0.20 in the 3.0 patch. and if we use that formula we can find out how hight chance a 200 reduction in defence would be.

Chance of crushing blow (wotlk) = ((attacker's weapon skill - defenders base defence skill) * 0.02) - 0.15



((415 - 200) * 0.02) - 0.2 = 4.1

410% chance of a crushing blow. This means that every single attack that isn't missed/dodged/parried/blocked will be a crushing blow
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Majiben
Sat Feb 28, 2009 6:44 am
Hmm does this mean if I can get my defense over 600 I can't be crushed by him? Mostly I will be crushed by him but it would be interesting to try.
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