Looks like some good summaries so far. I agree that maiden is a disadvantaged fight for us - dps complains about having to hold back when I tank it. No one seems to have done SSC yet so I guess I'll give it a shot.
Hydross
Slight disadvantage
We have a threat disadvantage on mobs that cannot be blocked, as well as a slightly tougher time gearing for resistance. We have a small advantage in aoe tanking the adds.
Lurker Below
disadvantage
Not having intercept means the off-tank has to tank longer, lowering our threat and increasing the chances for something odd to happen, like a spout starting on the OT. Slight advantage in snap aggro on the adds.
Morogrim
even
We can output a lot more threat than other tanks on a boss with an slowing attack, but unfortunately morogrim hits very hard for his spot in progression and we probably ill-suited until the we outgears it. We have a very large advantage tanking adds however.
Karathress
multiple
For tanking karathress himself, we are at a slight disadvantage as we cannot intervene out of spitfire range (which is used in some strategies). For tanking the shaman, we are by far the worst tank due to high burst and no crushings. For tanking the priest, we are at a disadvantage due to no spell interrupt. For tanking the hunter/pet, we are at a slight advantage due to our ability to easily hold aggro on both targets.
Leotheras
Advantage
For tanking humanoid form, we are able to snap aggro from a distance, giving us an advantage. For tanking demon form, we are able to divine shield out of the debuff stack - however, we do not have the stamina and threat of a warlock. Unlike a warrior tank, we are very unlikely to get mind controlled.
Vashj
Advantage
Phase 1/3 - we can freedom ourselves out of roots or even generate aggro from range. Phase 2- ranged multiple target taunt makes picking up and tanking multiple nagas easy.
If you're going to note drawbacks, you should definitely include that we are often not the first choice on ANY fight for the first attempt purely because the buffer of extra stamina warriors and bears have helps reduce the chance for error to end a learning attempt early - even on fights where our tools give us an advantage once the fight is on farm.
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Snowwight @ Dunemaul -- prot tank for 2 years, now an alt =(
snowwight
Wed Sep 19, 2007 12:00 pm


