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Maintankadin

How to make reckoning more interesting

Bobness
Thu Feb 26, 2009 2:51 am

How to make reckoning more interesting

Given the new mechanic of refreshing DP whilst striking an apponent, isn't it about time that reckoning was changed to the same basis ?

Reckoning is highly situational given that it only proccs off either a hit or a block (not even going into the threat generation issue)

I think it would be interesting to see reckoning changed to the following


Reckoning:

gives a 2%/4%/6%/8%/10% chance of generating 4 additional attack's in the next 8 seconds when you (successfully) strike an opponent, make it so it only refreshes from melee attacks.

Whether it can proc from reckoning procs is open to debate.
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Candiru
Thu Feb 26, 2009 3:59 am
The only problem with reckoning is that SoV instant-hits do so little damage.

Change SoV instant-hits from the current 1% of spelldamage or whatever to:
25ppm proc
deals 20% of weapon DPS as holy damage.

The 25ppm is there so that this does LESS damage as your weapon speed goes above 2.4, but does the same damage for all weapon speeds below 2.4

Should stop Ret from wanting to use it!
seregul
Thu Feb 26, 2009 4:08 am
It could have a +AP component added to its usual effect.
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Sharlos
Thu Feb 26, 2009 4:27 am
Just make it proc off parries and dodges as well.
And if that doesn't improve it enough change the bonus attack to 50% weap dmg dealt as holy dmg.

There we go, awesome talent.
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Shamora
Thu Feb 26, 2009 7:14 am
5/10/15/20/25% chance on blocking an attack to instantly counterattack doing 100% of weapon damage as holy damage. Reckoning can not be dodged, blocked, or parried.

Adjust numbers to balance it.
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Heironeous
Thu Feb 26, 2009 10:08 am
I honestly haven't liked Reckoning since Hyjal, TBH. If they'd remove it and add in something more fun in it's slot I'd be a lot happier than beating the dead horse.
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Agamemnoch
Thu Feb 26, 2009 10:49 am
Why not have reckoning procs give an instant GCD free judgment, but only able to be used with a 1H weapon.
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