separate PvP and PvE balance.
(Cross posted at tankspot.com)
they separate PvP and PvE balances.
There has been pretty convincing proof that given regular blizzard instance design, a certain tank class, the DK is just plain better than other classes for progression content, and that is ultimately the best choice of tank.
Previously, arguably warriors were the best choice of progression tank, with caveats, but there was a niche for other tanks, like paladins and feral tanks. AOE tanking was the purview of Paladins and ferals were the best choice for bosses with consistent and huge melee hits, and theoretically magic damage soaks.
Blizzard has a new favorite progression tank. The Death Knight. The best parry/dodge avoidance. The best armor. The best effective health. The best cooldowns (even after the glyph buffs of 3.1.)
I don't begrudge another class having a strong ability... after all I have a different ability, along with warriors. A shield... however a shield is not "different yet equal". On trash, sure... its a little better for us than DKs... but seriously who worries about trash?
So... we say... make shield abilities better. Give shields a multiple of block value in direct reduction of magic abilities.... thus we'd pit better cooldowns vs flat consistent reduction. Different yet equal, and you could thus design different encounters where regular but consistent damage and extraordinary but cooldowned damage would not give only one tank type an exceptional advantage.
Why can't we do this? PvP. Can't do flat blockvalue multiple reduction of magic damage... even as deep prot... because it would tip the balance of PvP... given that Blizzard has actually given prot some dps... and a high BV equating to high shield slams/SotR AND magic reduction would be viewed as imba.
Why are we allowing PvP to limit new options for PvE raiding after all this time? Its been years of this, after all.
My plea... give a raidwide debuff from new/future raid bosses, "Valorous Presence" (merely an illustrative name,) that modifies base skills and talents to give more, less or entirely different advantages.
They should be as minimal changes as possible... only enough to give different challenges and solutions to raiding (like for example changing PvE raid healing regen without changing up mana regen everywhere else.)
Thoughts? Comments?
Priestvalon
Sun Mar 01, 2009 4:32 pm

