The trend in paladins since I started playing early in TBC has been better, and easier to play.
In some ways this is good, but we should remember that wow is not a chore we have to overcome. It all about the fun we have on the way.
Paladins went from a niche tank in TBC to, as of 3.2, arguably OP.
Niches arent always bad. When I raided in TBC we had me a druid and a warrior. I ussually tanked adds, and the druid tanked knockdowns like tidewalker, and the warrior tanked fears like archimond. We were best friends, but I have to admit, if my guild had recruited another prot paladin in gear equal to the druid/warrior, I would have felt threatened. Now, anyone who fills your role (and even those who dont if their duelspec does!) is competing for your raid spot and rolling on your loot. You can still be fiends, but imo it was nicer when there was simply more niches, and more variety in gear to outfit people filling those niches.
Being overpowered isnt always good. People will start rightfully hating you. I didnt like deathkngihts when they have 80% frostpres and even at 60% more recently. We could still get along, but again, imo its nicer to be equal or the underdog, than hardcore OP.
Paladins (and pretty much all classes tbh) went from being complex and at times tedious to ridiculously easy. This is not good. A balance has to be maintained, but right now, we are too far on the cruise-control side.
Seals and judgements and blessings were awesome. For ret, you had to make a decision in advance what debuff to use. And, you quite often used more than 1 over the course of a fight....in pvp especially. It punished you for not meleeing for too long because you had to put it up again. Ironically, this is pretty similar to the idea of SOV now, except seals/judges were far more eloquent. If you used a special blessing you had to remember to put your normal one on when it ended. Tedious? Maybe, but it also gives you something to think about, and rewards good players rather than facerollers. For prot, it was pretty much just the feel that ruining seals/judgements ruined, but thats still kind of important. On a somewhat related note. Spells benefiting from AP just doesnt make sense. And it wasnt even needed (if it even was needed at all!) since prot and ret both get a talent to gain spell power from a stat they stack anyway.
Permenent divine plea is the end of "blue rage". A warrior doesnt get infinite rage as long as he autoattacks once every 15 seconds. Relying on dmg taken, or else having to swap seals was fun. There were limitations, but thats the point of a game, you have limitation, and try to surpass them. Prot paladins mightaswell not have mana anymore. They just have abilities they they mash when they are off cooldown. No regard for mana, and the kindergaden-level combat system that replaced seals and judgements makes for not much fun. A little leeway with mana/rage regen to prevent reverse scaling is ok, but when it pretty much eliminates the need to take dmg.....it has gone way too far.
Squishums
Sun Aug 09, 2009 1:49 am
