Seems to me that it is OK to drop off spell damage for this one and put on the hit gear to assist with taunt.
The priority is not threat, but effective health and avoidance. The spike damage is nuts.
I think it is actually more of a test of your raid's healers than tanks or dps. A tank just needs to worry about popping a trinket and taunting plus the usual ability spam. DPS almost stands in one position and presses fireball or shadowbolt.
Healers deal with 6 minutes of a chance that the current tank can take 24,000 damage in 2 seconds. Having enough mana and not overhealing and dealing with tank taunt/transitions and burn and freaking insane spike damage on a T6 tank can be rather difficult.
I will say it is easier than Kalecgos if you have been in a BT farming guild with sufficient DPS. Lucky to have some 2400 dps casters and such I guess. But it is easier to execute and repeat and learn.
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