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Maintankadin

Brutallus and taunting

Lore
Wed Apr 09, 2008 12:35 pm
With 3/3 Precision you only need 95 hit rating to make taunt unresistable.

With 0/3 Precision you need 142.

I'm not sure where the 200+ number came from but it's incorrect. I'm pretty close to unresistable in just my regular mitigation set.

EDIT: Oh, and if you've got a Balance druid with imp FF in the raid (and many guilds use Balance druids for this fight), that's another 3% you don't have to worry about. So you'd only need 48 hit rating at that point, which is easy.
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The danger must be growing, for the rowers keep on rowing!
Eliane
Wed Apr 09, 2008 1:08 pm
I have 66 melee hit and I have never missed a taunt on Brutallus.
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divinituss
Wed Apr 09, 2008 7:44 pm
Honestly thats why i feel proud to be a paladin tank.

There are many encounters that isn't paladin tank friendly but we still work around it. From nightbane to archimonde to ROS and now brutallus, we somehow manage to do it our way.
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Kimbeatina - Frostmourne

Rhî
Thu Apr 10, 2008 3:30 am
From EJ-Forum:
Neuron
Thu Apr 10, 2008 9:52 am
Brutalus' Burn ability temporarily sets his current target to the player that gains the Burn aura, then resets his current target to the previous target. The duration of this target change is roughly 500ms to 1 second.

If you taunt during this time while targetting brutalus, your taunt aura is applied to the person he temporarily taunted, not the other tank (his previous target).

Somehow then the server logic ignores this, probably to prevent the ability to intercept burn debuffs by using taunt.

Anyways, what happens is, nothing. Your taunt is used, brutalus is still attacking the other tank, and you need to wait 15 seconds before taunting again.

It is difficult to control because of latency issues and how your client is on a different computer than the server, and the algorithms used to synchronize the two. You can tell when burn is about to come, but even if you taunt 1 second after burn the server may still be in the state where he is targetting the burn victim and not the other tank.

To prevent this, you need to wait probably at least two seconds before and two seconds after around the time burn is cast to prevent wasting a precious taunt.

There is probably nothing Blizzard can do to fix this short of changing the mechanics of the Righteous Defense skill entirely.
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