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Maintankadin

Paladin MT on felmyst

artofray
Wed Apr 02, 2008 4:10 am

Paladin MT on felmyst

So after wiping for 6 hours to retarded mistakes, when we had him to 4% within the first 2 hours, we down'd felmyst using two tanks, a prot warrior + me a pally tank. The warrior tanked phase1 and I tanked the adds in phase2.

After having completed this fight, I have to say this is a fight in sunwell where a prot paladin is very viable as the MT over a warrior. The boss itself doesn't hit TOO hard that only a warrior would be able to tank it. Here are some advantages for us prot paladins in this fight for you guys that will be attempting felmyst soon. Maybe this thread will help you be an MT for the progression fight Smile


1.) Felmyst is an undead, so a fully T6 geared paladin's threat will be much higher on this fight compard to a warrior. Higher threat really helps for this encounter since aggro DOES NOT reset between phase transitions. So if one of your ranged DPS gets too high in threat in phase 2 Felmyst will go directly on to them which can get nasty since he has a pretty wide cleave.

2.) Bringing a prot paladin for this fight for phase2 is practically a must since it makes that phase EXTREMELY easy than having no prot paladins. Holy paladins can yea pop RF and conc to pick up a few but at max maybe 4 or 5 they hit clothies for about 1200-1500 and holy paladins for about 700-800 I believe. There is a LOT of adds by the end of the beams before the breaths come in so yea this phase is much much easier having an aoe tank to grab the skeles.

3.) Another reason why we're very viable for MT is that avoidance isn't as big an issue as threat and effective health on this fight, which makes us almost on par with having a warrior MT. A lot of the damage the MT takes is from his aura which ticks every 2-3 second for 1000, corrosion which he casts every 15-20 seconds, and a dispellable vapor gas which actually should get max one tick off. His melee swings doesn't hit too hard.

4.) Having a paladin tank MT gives you flexibility on that open raid spot where we were the OT since we can tank both phases without a problem you can add in to the raid what your guild needs most to progress. For example if your phase2 is not too clean and the skeles are not getting picked up fast enough before breaths hit then maybe you want to bring a druid OT in to dps during phase1 and help grab some adds you couldn't get to with also bringing in another battle rez. Battle rezs help in this fight a lot although we only used one resto druid. If your having problems getting past phase1 due to dispels not getting off fast enough or healing you could free up that extra tank spot with another CoH spec'd priest. If your lacking in dps, bring in another ranged dps.

I won't go into too much detail about strategies to use and what the best ways to pick up the adds in phase2 so you guys can go find out for yourself. But for all the paladins who have felt that blizzard hasn't given us any content where we shine over the other tanking classes, well here it is imo.

I encourage all you other prot paladins to talk to your guild about taking up the progression MT role for this encounter. If there's anything in TBC for paladins to shine as a MT, I believe it's this fight. I mean they even made corrosion non spell reflectable Smile
fiorina
Wed Apr 02, 2008 4:55 am
eh... he hits warrior for 15k swing + 13k cleave during +dmg debuff (3+ times during one phase)

That's 1200 more damage(+4% damage) just because you are paladin, not talking about 3k nature damage ticks(+6% damage).
Threat is not an issue for warrior, they can easily sustain 1200+ TPS in full tanking gear including weapon.
I doubt paladin is best choice as MT there during progression fight. Certaily doable, but well. I would go for some prot/holy hybrid maybe to be the best contribution to raid.

our best try was about 20%, purely because of few retards... I love this fight, awesome retard check
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Fiorina / <Black Division> / EU-Drak'Thul
http://eu.wowarmory.com/character-sheet.xml?r=Drak%27thul&n=Fiorina
Neuron
Wed Apr 02, 2008 5:35 am
l <3 retard checks. kalecgos is unfortunately also a bit of a retard check.
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fiorina
Thu Apr 03, 2008 8:56 am
You don't have to comment how silly points I have. You can bring some hard data instead so we can compare and learn.

...well, WWS are up, movies are up, we have bit different opinions, let people sort it out according to their raid needs.
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Fiorina / <Black Division> / EU-Drak'Thul
http://eu.wowarmory.com/character-sheet.xml?r=Drak%27thul&n=Fiorina
Worldie
Tue Apr 22, 2008 8:22 am
constant 1800 TPS still looks like bs to me even with that sword
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Lucit
Tue Apr 22, 2008 10:25 am
We used all three of our tanks on various learning attempts, ended up killing it with a druid MT. Didn't really make a difference who was tanking, except that it was a lot easier after the first night (where I was the *only* tank).

Having an extra tank around makes it a lot easier to round up the skeletons in phase 2. I also think it's slightly better having your prot pally doing "nothing" during ground phases - I can help a lot by cleaning up after MD resists (also, lolNightfall).
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http://www.wowarmory.com/character-sheet.xml?r=Moonrunner&n=Lucit
Worldie
Tue Apr 22, 2008 8:06 pm
It maybe hurts but that doesn't change that Fiorina is right.

He justs uses some critical point of view, without trying to mindlessly say that paladins are equally viable, since most of the times they are not.
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YoYoMa
Wed Apr 23, 2008 5:24 am
Isn't the spirit of the boards to promote strats and information at all levels for how prot pallies can tank or contribute to these fights? The OP posted information on how he tanked the boss on a progression kill. Then others jump on him saying, omg you aren't viable, let a warrior tank everything!!! It worked for his guild that's awesome. Just because you don't do it, why try to degrade his effort?