Majiben wrote:The parry question gets much tougher in 3.2 since it shares the same starting conversion and with it's new found appeal the amounts on people's gear will change from minimal to highly variable. The ugly and perhaps simplest is to run the numbers for both a high parry and low parry gear set, ranking the item twice. Now this mostly applies to items without the avoidance trifecta like http://www.wowhead.com/?item=45874 and especially items like http://www.wowhead.com/?item=45542
I think you're neglecting the benefit of item budget. For instance, 50 defense, 50 dodge costs a lot more itemization than 50 defense, 25 dodge, 25 parry. In essence, though I haven't nitpicked the math, I'm fairly certain that triple-avoidance items will always come out ahead in avoidance at any level of DR.
