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List of WotLK Gear Enchants and Gems (Feat. Digren's Guide)

Petrus
Mon Nov 10, 2008 12:42 pm

List of WotLK Gear Enchants and Gems (Feat. Digren's Guide)

There are two parts to this post:
1. Digren's Guide (Featuring recommendations for which enchants/gems are best)
2. Petrus' Master List of Enchants and Gems (Featuring a complete list of all possible gem cuts and enchants that could be useful to a tankadin in any way/shape/form)


Digren's Item Enhancement Guide:

General Theory

In Burning Crusade, uncrittable was easy, almost automatic, before stepping foot in the first challenging instance. It was uncrushable that became the focus of gear guides and upgrade strategy pre-Kara. That's all changed in WotLK. The new defense requirement - 540 total defense, 689 defense rating from gear - puts a heavy focus on achieving uncrittable before being put to the test.

Blizzard has thus changed the game for item enhancement. Rather than focusing solely on stamina for gems, the need to gem for both stamina and defense (plus some nice new socket bonuses) make a balanced approach viable. Likewise for enchants, defense may be the early favorite for many slots, with several other options open once 540 is achieved.

One thing that hasn't changed is the baseline stamina / defense ratio for gems. Basically, Blizzard values defense rating at 150% that of stamina when itemizing gem sockets. This can be seen when, for example, swapping a Solid Majestic Zircon for a Thick King's Amber costs 30 stamina for a gain of only 20 defense rating, or likewise swapping a Solid Majestic Zircon for an Enduring Eye of Zul costs 15 stamina for a gain of 10 defense. Of course socket bonuses should be considered when planning such a swap.

This ratio often doesn't apply to enchants. When the options for an item enchant skew one way or the other, it's generally best to pick the one favored by the imbalance. For example, the BC enchants for bracers offered either 12 stamina or 12 defense rating. This ratio clearly favors defense rating, as it's relatively "cheaper" (in terms of stamina lost) to put defense rating here than it is to swap out a gem. This is also true with the BC-era 15 defense enchant to chest, which outweighs the new 18 stamina armor kit (and of course the WotLK defense enchant trumps both).
(Addendum from Petrus: 12 Stamina to wrist = BC blue quality gem; 12 Defense to wrist = WotLK green quality gem - Defense>Stam in this case, at least in item budget.)

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Gemming

[Gems are available for most any stat, but most paladins will favor defense and stamina as the primary options for yellow and blue, respectively. There is more controversy for red slots, with strength, dodge rating, and parry rating viable options. Strength is unaffected by the diminishing returns added to dodge and parry rating, but few will see the effects of diminishing returns this early in the expansion, especially as many aim to reach the block cap.

Red Gem Slot
Bold Scarlet Ruby - +16 Strength, Crafted (Jewelcrafting 390)
Sovereign Twilight Opal - +8 Strength and +12 Stamina, Crafted (Jewelcrafting, Rare Design)
Flashing Scarlet Ruby - +16 Parry Rating, Crafted (Jewelcrafting 390)
Sovereign Twilight Opal - +8 Parry Rating and +12 Stamina, Crafted (Jewelcrafting 390)
Subtle Scarlet Ruby - +16 Dodge Rating, Crafted (Jewelcrafting, Rare Design)
Regal Twilight Opal - +8 Dodge Rating and +12 Stamina, Crafted (Jewelcrafting 390)

Digren says, "Red offers gems for strength, dodge, and parry rating with equal units, which means they have very different benefits. Because few starting tanks need worry about threat, while at the same time they are far from block capped and often low on health, the combo dodge and stamina gem is an excellent early choice."

Blue Gem Slot
Solid Majestic Zircon - +30 Stamina, Crafted (Jewelcrafting)
Solid Sky Sapphire - +24 Stamina, Crafted (Jewelcrafting 390)
Enduring Forest Emerald - +8 Defense Rating and +12 Stamina, Crafted (Jewelcrafting)

Digren says, "Pay attention to the poor value of the Solid Sky Sapphire. With only +21 Stamina, it's under the 150% ratio defined for most gems. A piece with one red and one yellow gem slot, for example, would net only +21 stamina and +16 defense rating if pure blue and yellow gems were used in those slots. However, if two combo gems, the Enduring Forest Emerald, were socketed instead, the net is +24 stamina with the same defense rating." (Note: This is slightly incorrect. Perfect Solid Chalcedony is 21 stamina; Solid Sky Sapphire is 24 stamina. The gem in question still provides good value. - Petrus)

Yellow Gem Slot
Think King's Amber - +20 Defense Rating, Crafted (Jewelcrafting)
Thick Autumn's Glow - +16 Defense Rating, Crafted (Jewelcrafting 390)
Enduring Eye of Zul - +10 Defense Rating, +15 Stamina, Crafted (Jewelcrafting)
Enduring Forest Emerald - +8 Defense Rating, +12 Stamina, Crafted (Jewelcrafting)

Digren says, "With the need to stack defense early in WotLK to be uncrittable, straight defense gems may be viable in yellow slots. Some may choose the combo stamina gems for more refined balance above 540 defense."

Meta

Austere Earthsiege Diamond - 32 Stamina and 2% Increased Armor Value from Items, Crafted (Jewelcrafting 420)
Effulent Skyflare Diamond - 32 Stamina and Reduce Spell Damage Taken by 2%, Crafted (Jewelcrafting 420)
Eternal Earthsiege Diamond - 21 Defense Rating and +5% Shield Block Value, Crafted (Jewelcrafting 420)

Digren says, "All three of these are viable options. The defense rating gem can help reach uncrittable, or provide a buffer for flexibility in other gear slots. Its block value multiplier adds mitigation and threat. Stamina and an armor value multiplier focuses squarely on effective health, with only tertiary threat benefit.

"Perhaps the least useful is stamina with spell damage reduction, but that's certainly debatable. Do you want to even out your capabilities, becoming all-around viable? Or do you know a death knight or warrior who can fill in on spell-intensive fights, and prefer to be the best you can at the things for which you naturally excel?

"I wouldn't be surprised to see tanks with any one of these three, depending on their guid and raid situation. Being an effective health proponent, and not needing additional defense, I went with the Austere Earthsiege Diamond."

Any Slot
Bold Dragon's Eye - +27 Strength, Crafted (Jewelcrafting 375 Self Only
Thick Dragon's Eye - +27 Defense Rating, Crafted (Jewelcrafting 375 Self Only)
Solid Dragon's Eye - +41 Stamina, Crafted (Jewelcrafting 375 Self Only)

Digren says, "Jewelcrafter tanks have these great options to choose from. The need for early defense makes the Thick Dragon's Eye quite attractive, but the slightly-better-than-average ratio for the Solid Dragon's Eye tilts in its favor as well. Start with one or more defense rating gems, then migrate to stamina as your gear allows."

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Enchanting

Whether attained through enchanting, some other trade skill, or through purchased kits, the options for enchanting are much more varied than with gems. Unfortunately the strategy is less flexible, as the general rule is "if there's a WotLK enchant for defense rating, use it." Slots without a strong contender for best enchant have greater flexiblity, such as the continued option for threat enhancement in the hand slot, or the trade off for mobility on boots.

Head
Arcanum of the Stalwart Protector - +37 Stamina and +20 Defense Rating, The Argent Crusade (Revered)

Shoulders
Lesser Inscription of the Pinnacle, +15 Dodge Rating and +10 Defense Rating, The Sons of Hodir (Honored)
Greater Inscription of the Pinnacle, +20 Dodge Rating and +15 Defense Rating, The Sons of Hodir (Exalted)
Greater Inscription of Warding / Greater Inscription of the Knight, +15 Dodge Rating and +10 Defense Rating, The Aldor / The Scryers (Exalted)
Heavy Borean Armor Kit - +18 Stamina, Crafted (Leatherworking 395)
Master's Inscription of the Pinnacle - +52 Dodge Rating and +15 Defense Rating, Crafted (Inscription 400 Self Only)

Digren says, "Inscribers, get your self-only armor buff here. The rest of us will keep using our BC inscriptions (as long as 8x Fel Armaments run less than 75g) until we've earned the incremental upgrade."

Back
Enchant Cloak - Mighty Armor - +225 Armor, Crafted (Enchanting 430)
Enchant Cloak - Titanweave - +16 Defense Rating, Crafted (Enchanting 435)
Enchant Cloak - Steelweave - +12 Defense Rating, Crafted (Enchanting 375)
Enchant Cloak - Dodge - +12 Dodge Rating, Crafted (Enchanting 300)
Lightweave Embroidery - Chance to cause 1000 to 1200 holy damage when you damage an enemy with a spell, Crafted (Tailoring 420 Self Only)
Swordguard Embroidery - Damage melee attacks sometimes increase your attack power by 300 for 15 sec, Crafted (Tailoring 420 Self Only)

Digren says, "The relatively new defense enchants take what used to be a weak enchant slot and make it quite good. There's little reason to take less than the best. Are there any tankadin tailors?"

Chest
Enchant Chest - Greater Defense - +22 Defense Rating
Enchant Chest - Defense - +15 Defense Rating
Enchant Chest - Super Health - +275 Health
Enchant Chest - Mighty Health - +200 Health
Enchant Chest - Powerful Stats - +10 all stats
Heavy Borean Armor Kit - +18 Stamina

Digren says, "Again, the new defense enchants surpass all the other options. +Health provides no talent or Kings multipliers and yields no spell power."

Wrist
Enchant Bracers - Expertise - +15 Expertise Rating, Crafted (Enchanting 415)
Enchant Bracers - Greater Assault - +50 Attack Power, Crafted (Enchanting 430)
Enchant Bracers - Striking - +38 Attack Power, Crafted (Enchanting 360)
Enchant Bracer - Major Defense - +12 Defense Rating, Crafted (Enchanting 320)
Enchant Bracers - Greater Stats - +6 All Stats, Crafted (Enchanting 400)
Enchant Bracer - Fortitude - +12 Stamina, Crafted (Enchanting 350)
Enchant Bracer - Brawn - +12 Strength, Crafted (Enchanting 305)
Fur Lining - Attack Power - +114 Attack Power, Crafted (Leatherworking 400 Self Only)
Fur Lining - Stamina - +90 Stamina, Crafted (Leatherworking 400 Self Only)
Enchant Bracer - Major Stamina (New in 3.0.8) - +40 Stamina (Enchanting 450)

Digren says, "Tankadin leatherworkers will go for their fur lining for a huge stamina gain. For the rest of us, the old BC defense rating enchant may be the best bet while gearing up, to be replaced with a threat enchant (probably greater assault) at the high end."

Petrus' Addendum: In 3.0.8, 40 stamina is king. By about a mile and a half.

Waist

Eternal Belt Buckle - Prismatic Socket, Crafted (Blacksmithing 415)

Digren says, "Poor tankadin engineers. They have to sacrifice the standard enchant, losing defense or stamina, to apply their profession to most slots, and their only unique slot has nothing of note for tanks."

Hands
Glove Reinforcements - +240 Armor, Crafted (Leatherworking 350)
Enchant Gloves - Expertise - +15 Expertise Rating, Crafted (Enchanting 405)
Enchant Gloves - Precision - +20 Hit Rating, Crafted (Enchanting 410)
Enchant Gloves - Crusher - +44 Attack Power, Crafted (Enchanting 425)
Enchant Gloves - Greater Assault - +35 Attack Power, Crafted (Enchanting 395)
Enchant Gloves - Armsman - +2% Threat and +10 Parry Rating, Crafted (Enchanting 435)
Enchant Gloves - Threat - +2% Threat, Crafted (Enchanting 300)
Heavy Borean Armor Kit - +18 Stamina, Crafted (Leatherworking 395)
Enchant Gloves - Major Strength - +15 Strength, Crafted (Enchanting 340)
Hand-Mounted Pyro Rocket - Allows you to deal 1035 to 1265 fire damage to an enemy at range, 1 minute cooldown, Crafted (Engineering 400 Only)

Digren says, "Two years ago, every paladin would have switched to engineering for a convenient pulling tool. Today, the young tankadins might start with the armor kit for a stamina boost, and switch to +threat as DPS players scale up their gear."

Legs
Frosthide Leg Armor- +22 Agility and +55 Stamina, Crafted (Leatherworking 425)
Jormungar Leg Armor - +15 Agility and +45 Stamina, Crafted (Leatherworking 405)
Nethercleft Leg Armor - +12 Agility and +40 Stamina, Crafted (Leatherworking 365)
Clefthide Leg Armor - +10 Agility and +30 Stamina
Jormungar Leg Reinforcements - +22 Agility and +55 Stamina, Crafted (Leatherworking 405 Self Only)

Digren says, "Leatherworkers get a leg up with their BoP pattern, but everyone eventually reaches Frosthide as the best, if expensive, leg enchant."

Feet
Enchant Boots - Greater Assault - +32 Attack Power, Crafted (Enchanting 440)
Enchant Boots - Tuskarr's Vitality - +15 Stamina and +8% Run Speed, Crafted (Enchanting 440)
Enchant Boots - Boar's Speed - +9 Stamina and +8% Run Speed, Crafted (Enchanting 360)
Enchant Boots - Greater Fortitude - +22 Stamina, Crafted (Enchanting 385)

Digren says, "As usual, controversy will erupt between those that choose Pursuit of Justice and the stamina enchant, and those that put the speed on their feet. Either are reasonable based on your choice of spec."

Shield
Enchant Shield - Defense - +20 Defense Rating, Crafted (Enchanting 420)
Enchant Shield - Shield Block - +15 Block Rating, Crafted (Enchanting 340)
Enchant Shield - Major Stamina - +18 Stamina, Crafted (Enchanting 325)

Digren says, "The defense enchant is the best bet for becoming uncrittable and staying there."

Finger
Enchant Ring - Assault - +32 Attack Power, Crafted (Enchanting 400 Self Only)
Enchant Ring - Stamina - +24 Stamina, Crafted (Enchanting 400 Self Only)

Digren says, "Enchanters get their self benefit here, with a much better stamina enchant to replace the now-defunct spell power options available in BC."

Melee Weapon
Enchant Weapon - Superior Potency - +65 Attack Power, Crafted (Enchanting 435)
Titanium Weapon Chain - 50% Disarm Duration Reduction and +28 Hit Rating, Crafted (Blacksmithing 420)
Enchant Weapon - Potency - +20 Strength, Crafted (Enchanting 350)
Enchant Weapon - Titanguard (New in 3.0.8) - +75 Stamina (Enchanting 450)

Digren says, "Weapon slot has emerged as one of the weaker slots for WotLK enchants so far, with the BC-era Potency still seen as a viable option. Many may opt for the Titanium Weapon Chain. I expect testers to eventually determine how often and for how long a foe needs to disarm you to make it yield more threat than the raw attack power enchant."

Petrus' Addendum: In 3.0.8 we can finally stop arguing and put SEVENTY FIVE STAMINA on our weapons. Hopefully it looks pretty to boot and isn't some boring old glow.



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Petrus' List of All WotLK Tank Enchants and Gems



Here's the list that I've been able to compile off of WoWHead so far. I'll update it as I get more information, and feel free to post if you find another suitable enchant for the list.

Multislot Armor Kits (Head, Shoulder, Chest, Glove, Leg, Boot):
Borean Armor Kit - 12 Stamina (4 Borean Leather)
Heavy Borean Armor Kit - 18 Stamina (4 Heavy Borean Leather)

"Arcanum" Head enchant:
Arcanum of the Stalwart Protector - 37 Stamina and 20 Defense Rating, Requires Argent Crusade - Revered

"Inscription" Shoulder Enchant:
Lesser Inscription of the Pinnacle - 15 Dodge and 10 Defense Rating, Requires Sons of Hodir - Honored
Greater Inscription of the Pinnacle - 20 Dodge and 15 Defense Rating, Requires Sons of Hodir - Exalted
Inscribers only:
Master's Inscription of the Pinnacle - 52 Dodge and 15 Defense Rating

Chest:
Enchant Chest - Super Health - 275 Health (20 Infinite Dust, 10 Greater Cosmic Essence)
Enchant Chest - Mighty Health - 200 Health (3 Greater Cosmic Essence)
Enchant Chest - Greater Defense - 22 Defense Rating (10 Infinite Dust, 1 Eternal Earth)
Enchant Chest - Super Stats - 8 All Stats (4 Infinite Dust, 2 Lesser Cosmic Essence)
Enchant Chest - Powerful Stats - 10 All Stats (15 Infinite Dust, 4 Abyss Crystal)

Cloak:
Enchant Cloak - Titanweave - 16 Defense Rating (20 Infinite Dust, 10 Greater Cosmic Essence, 2 Titanium Bar)
Enchant Cloak - Mighty Armor - 225 Armor (20 Infinite Dust, 10 Greater Cosmic Essence)

Wrist:
Enchant Bracers - Expertise - 15 Expertise Rating (24 Infinite Dust, 4 Greater Cosmic Essence)
Enchant Bracers - Greater Stats - 6 All Stats (16 Infinite Dust, 3 Greater Cosmic Essence)
Enchant Bracers - Greater Assault - 50 Attack Power (25 Infinite Dust, 15 Greater Cosmic Essence)
Enchant Bracers - Major Stamina - 16 Stamina (9 Infinite Dust) (Unconfirmed)
Enchant Bracers - Striking - 38 Attack Power (6 Infinite Dust)
Leatherworkers Only: Fur Lining - Stamina - 90 Stamina (1 Arctic Fur)
Enchant Bracer - Major Stamina (New in 3.0.8) - +40 Stamina (4 Greater Cosmic Essence, 4 Dream Shard, 4 Abyss Crystal)

Glove:
Enchant Gloves - Armsman - 10 Parry Rating and 2% Threat (2 Dream Shard, 2 Eternal Air, 2 Eternal Earth)
Enchant Gloves - Expertise - 15 Expertise Rating (20 Infinite Dust, 2 Greater Cosmic Essence)

Belt Socket:
Eternal Belt Buckle - One Uncolored Gem Socket (4 Saronite Bar, 1 Eternal Earth, 1 Eternal Water, 1 Eternal Shadow)

Legs:
Jormungar Leg Armor - 45 Stamina, 15 Agility (5 Heavy Borean Leather, 1 Jormungar Scale)
Frosthide Leg Armor - 55 Stamina, 20 Agility (2 Arctic Fur, 2 Nerubian Chitin)
Leatherworkers Only: Jormungar Leg Reinforcements - 55 Stamina, 20 Agility (2 Jormungar Scale)

Boots:
Enchant Boots - Tuskarr's Vitality - 15 Stamina and Minor Run Speed Increase (40 Infinite Dust, 10 Greater Cosmic Essence, 1 Abyss Crystal)
Enchant Boots - Greater Fortitude - 22 Stamina (3 Lesser Cosmic Essence, 3 Infinite Dust)

Enchanter-only ring enchant:
Enchant Ring - Stamina - 24 Stamina (8 Infinite Dust, 1 Greater Cosmic Essence)

Weapon Options (throwing out spellpower in favor of AP at the moment):
Enchant Weapon - Greater Potency - 50 Attack Power (2 Infinite Dust, 4 Lesser Cosmic Essence)
Enchant Weapon - Accuracy - 25 Hit and Crit rating (40 Infinite Dust, 8 Greater Cosmic Essence, 6 Abyss Shards)
Enchant Weapon - Superior Potency - 65 Attack Power (30 Infinite Dust, 10 Greater Cosmic Essence, 4 Abyss Shards)
Titanium Weapon Chain - 50% Shorter Disarm Duration and 28 Hit Rating (2 Saronite Bar, 1 Titanium Bar)
Enchant Weapon - Potency - 20 Strength (4 Large Prismatic Shard, 5 Greater Planar Essence, 20 Arcane Dust) TBC Enchant
Enchant Weapon - Titanguard (New in 3.0.8) - +75 Stamina (12 Dream Shard)

Shield:
Enchant Shield - Defense - 20 Defense Rating (10 Infinite Dust, 10 Greater Cosmic Essence)
Enchant Shield - Exceptional Stamina - 35 Stamina - Also show on WoWHead as Mighty Stamina requiring 6 Infinite Dust and 1 Crystallized Earth (Unconfirmed)


WotLK Tank Gems:

JC-only Gems (Any Slot):
Solid Dragon's Eye - 41 Stamina
Thick Dragon's Eye - 27 Defense Rating
Bold Dragon's Eye - 27 Strength
Flashing Dragon's Eye - 27 Parry Rating
Subtle Dragon's Eye - 27 Dodge Rating
Rigid Dragon's Eye - 27 Hit Rating
Precise Dragon's Eye - 27 Expertise Rating

Meta Gems:
Austere Earthsiege Diamond - 32 Stamina and 2% Increased Armor Value from Items
Effulent Skyflare Diamond - 32 Stamina and Reduce Spell Damage Taken by 2%
Eternal Earthsiege Diamond - 21 Defense Rating and +5% Shield Block Value

Red Slot:
Bold Bloodstone - 12 Strength
Perfect Bold Bloodstone -14 Strength
Bold Scarlet Ruby - 16 Strength
Bold Cardinal Ruby - 20 Strength
Flashing Bloodstone - 12 Parry Rating
Perfect Flashing Bloodstone - 14 Parry Rating
Flashing Scarlet Ruby - 16 Parry Rating
Flashing Cardinal Ruby - 20 Parry Rating
Subtle Bloodstone - 12 Dodge Rating
Perfect Subtle Bloodstone - 14 Dodge Rating
Subtle Scarlet Ruby - 16 Dodge Rating
Subtle Cardinal Ruby - 20 Dodge Rating
Precise Bloodstone - 12 Expertise Rating
Perfect Precise Bloodstone - 14 Expertise Rating
Precise Scarlet Ruby - 16 Expertise Rating
Precise Cardinal Ruby - 20 Expertise Rating

Blue Slot:
Solid Chalcedony - 18 Stamina
Perfect Solid Chalcedony - 21 Stamina
Solid Sky Sapphire - 24 Stamina
Solid Majestic Zircon - 30 Stamina

Yellow Slot:
Thick Sun Crystal - 12 Defense Rating
Perfect Thick Sun Crystal - 14 Defense Rating
Thick Autumn's Glow - 16 Defense Rating
Thick King's Amber - 20 Defense Rating
Rigid Sun Crystal - 12 Hit Rating
Perfect Rigid Sun Crystal - 14 Hit Rating
Rigid Autumn's Glow - 16 Hit Rating
Rigid King's Amber - 20 Hit Rating

Purple Slot:
Sovereign Shadow Crystal - 6 Strength and 10 Stamina
Perfect Sovereign Shadow Crystal - 7 Strength and 11 Stamina
Sovereign Twilight Opal - 8 Strength and 12 Stamina
Sovereign Dreadstone - 10 Strength and 15 Stamina
Defender's Shadow Crystal - 6 Parry Rating and 9 Stamina
Perfect Defender's Shadow Crystal - 7 Parry Rating and 11 Stamina
Defender's Twilight Opal - 8 Parry Rating and 12 Stamina
Defender's Dreadstone - 10 Parry Rating and 15 Stamina
Guardian's Shadow Crystal - 6 Expertise Rating and 9 Stamina
Perfect Guardian's Shadow Crystal - 7 Expertise Rating and 11 Stamina
Guardian's Twilight Opal - 8 Expertise Rating and 12 Stamina
Guardian's Dreadstone - 10 Expertise Rating and 15 Stamina
Regal Shadow Crystal - 6 Dodge Rating and 9 Stamina
Perfect Regal Shadow Crystal - 7 Dodge Rating and 11 Stamina
Regal Twilight Opal - 8 Dodge Rating and 12 Stamina
Regal Dreadstone - 10 Dodge Rating and 15 Stamina

Green Slot:
Enduring Dark Jade - 6 Defense Rating and 9 Stamina
Perfect Enduring Dark Jade - 7 Defense Rating and 11 Stamina
Enduring Forest Emerald - 8 Defense Rating and 12 Stamina
Enduring Eye of Zul - 10 Defense Rating and 15 Stamina
Vivid Dark Jade - 6 Hit Rating and 9 Stamina
Perfect Vivid Dark Jade - 7 Hit Rating and 11 Stamina
Vivid Forest Emerald - 8 Hit Rating and 12 Stamina
Vivid Eye of Zul - 10 Hit Rating and 15 Stamina

Orange Slot:
Champion's Huge Citrine - 6 Strength and 6 Defense Rating
Perfect Champion's Huge Citrine - 7 Strength and 7 Defense Rating
Champion's Monarch Topaz - 8 Strength and 8 Defense Rating
Champion's Flawless Ametrine - 10 Strength and 10 Defense Rating
Etched Huge Citrine - 6 Strength and 6 Hit Rating
Perfect Etched Huge Citrine - 7 Strength and 7 Hit Rating
Etched Monarch Topaz - 8 Strength and 8 Hit Rating
Etched Flawless Ametrine - 10 Strength and 10 Hit Rating
Glimmering Huge Citrine - 6 Parry Rating and 6 Defense Rating
Perfect Glimmering Huge Citrine - 7 Parry Rating and 7 Defense Rating
Glimmering Monarch Topaz - 8 Parry Rating and 8 Defense Rating
Glimmering Flawless Ametrine - 10 Parry Rating and 10 Defense Rating
Resolute Huge Citrine - 6 Expertise Rating and 6 Defense Rating
Perfect Resolute Huge Citrine - 7 Expertise Rating and 7 Defense Rating
Resolute Monarch Topaz - 8 Expertise Rating and 8 Defense Rating
Resolute Flawless Ametrine - 10 Expertise Rating and 10 Defense Rating
Stalwart Huge Citrine - 6 Dodge Rating and 6 Defense Rating
Perfect Stalwart Huge Citrine - 7 Dodge Rating and 7 Defense Rating
Stalwart Monarch Topaz - 8 Dodge Rating and 8 Defense Rating
Stalwart Flawless Ametrine - 10 Dodge Rating and 10 Defense Rating
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Majiben
Mon Nov 10, 2008 1:11 pm
The lvl 70 potency is actually better than +65 AP due to our scaling with both STR and BV.
_________________
I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
Majiben
Mon Nov 10, 2008 1:16 pm
http://wotlk.wowhead.com/?spell=44623
http://wotlk.wowhead.com/?spell=60692

Might want to add these two for chest.

these two are options for bracers
http://wotlk.wowhead.com/?spell=44616
http://wotlk.wowhead.com/?spell=44575

could also add http://wotlk.wowhead.com/?item=41611 for your belt.
_________________
I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
Petrus
Mon Nov 10, 2008 1:27 pm
Done.

Edit: Am I the only one that's wondering what happened to Stam/Def to bracers, Stam to shield, and if we'll get a real weapon enchant or if we'll have to use Potency forever?
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Petrus
Mon Nov 10, 2008 2:03 pm
Assuming what I read in the WoWHead comments is true, it's uncolored and gives no bonus for socketing. It's simply there for you to socket whatever your favorite gem is.
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Banamor
Mon Nov 10, 2008 7:01 pm
I still think http://www.wowhead.com/?spell=44629 should be thrown in there as a choice because I still love using my S2 hammer with SP enchant when doing AoE stuff. Granted, I am carrying a high DPS/AP weapon with Mongoose on it now, but I still love that SP sometimes.

Very Happy
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Majiben
Tue Nov 11, 2008 1:58 am
That enchant is inferior in every way unless you want to be heaing.
_________________
I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
Rhiannon
Tue Nov 11, 2008 6:14 am
To elaborate, 20 str (potency) gives more threat in every situation than spellpower. (20 str * 1.15 * 2 -> 46 AP which is more for AoE threat than 40 SP, and if you throw in kings, more than even the WotLK 50 SP).

Given that 20 str also gives block value whereas Greater Potency doesn't, and it can be modified by kings, I'll be sticking with regular Potency until Superior Potency becomes available. And even then, the block value benefits from Potency make it hard to pass up.
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Majiben
Tue Nov 11, 2008 6:16 am
Also AP increases HotR and white dps/tps where SP does not.
_________________
I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
amh
Tue Nov 11, 2008 6:17 am
Leatherworking - 90 stamina on wrists anyone?
Majiben
Tue Nov 11, 2008 6:18 am
This might be a viable weapon enchant too
_________________
I made a port to exodar. My friend proceeds to MD Alar onto the AFK tank, and we both run. People ran with us, until the port, and realised it was to exodar. Only three of us went through. Turns out people would rather die than go to exodar. -Infurnus
daemonym
Wed Nov 12, 2008 7:33 am
now i wonder how easily these enchants will be acquired, will they mostly be trainable like the epic BS items are?
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kp3t3houg
Wed Nov 12, 2008 10:34 am
i was wondering alot about the chest enchant
Enchant Chest - Super Health - 275 health
or
Enchant Chest - Powerful Stats - 10 all stats (11 with kings)

if u calculate both Kings and talents its only arround 150 health more from first one and more BV,Dodge, and SP from the second. Ofc Powerful Stats will be more expansive, so i guess Health for a start whenu get Blue/Heroic items , then Stats when you can afford it ?
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