I took the trinket on and off earlier, and my mitigation went from 60.1% to 61.05%. So, the trinket is preventing 0.95% damage, but since I was only taking 39.9% damage in the first place, it prevents 2.38%. My understanding is that armor is the same no matter what the starting value, so it should be 2.38% for anyone.
I'd still say that's quite good. I've never liked the EH paradigm, since it's basically calculating what will happen if I stand still and get no heals, which almost never happens (the spider boss is the only exception I can think of). In a way, mitigation both increases my EH
and increases my healing, since my health is
worth more than it would be without it.
So, this trinket represents about a 2.38% increase in health and a 2.38% increase in healing effectiveness. That's not bad, and doesn't count the dodge ability.
_________________
