The Following setup is for JC/Enchanter Tankadins.
Head (25-Man Kel'Thuzad)
Valorous Redemption Faceguard
*Enchant - 37 Stamina, 20 defense (Argent Crusade Revered)
*Meta - 32 Stamina, 2% Armor Value (Effulgent if the meta is fixed)
*Socket - 24 Stamina
Neck (25-Man Saph Pre-Req followed by 25-Man Malycgos Kill Quest)
Nexus War Champion Beads
*Socket - Prismatic 41 stam (JC Only) +8 Dodge 12 Stamina (if no dragon's eye or pattern)
Shoulder (25-Man Loatheb/Gluth or 60 Emblems of Valor)
Valorous Redemption Shoulderguards
*Enchant - 20 Dodge 15 defense (Sons of Hodir Exalted)
*Socket - Prismatic 41 stam (JC Only) +8 Defense 12 Stamina (if you dont have the Pattern for 41 stam)
Chest (25-Man Sartharion)
Dragonstorm Breastplate
*Enchant - 22 Defense or 10 Stats (only if defense capped)
*Sockets - Prismatic41 Stam (red) (or Str/Dodge+12 Stam)
*Sockets - 8 Defense 12 Stam
Cloak (25 Emblems of Valor)
Platinum Mesh Cloak
*Enchant - 16 Defense
or
Cloak (25-Man Gothik/Grobbulus/Maexxna/Heigan)
Cloak of the Shadowed Sun
*Enchant - 16 Defense
Wrist (25-Man Rasuvious/Gluth)
Bracers of Unholy Knight
*Enchant - 40 Stamina
*Socket - +8 dodge 12 Stamina or 41 Stam (JC dragon's eye)
Gloves (25-Man Obsidian Sanctum)
Valorous Redemption Handguards
*Enchant - Precision or 8 Parry/2% Threat, Expertise, if hit/expertise capped you can even do 18 stam
*Socket - 24 Stam Gem
Belt (25-man Maexxna/Gluth)
Ablative Chitin Girdle
*Enchant - Belt Buckle
*Socket - 24 Stam x2
Legs (25-Man Thaddius/Gluth or 75 Emblems of Valor)
Valorous Redemption Legguards
*Enchant - 55 stamina 22 agi
*Sockets - 24 Stam x2
Boots (40 Emblems of Valor)
Kyzoc's Ground Stompers
*Enchant - 22 Stamina
Ring 1 (25-Man Anub'Rekhan, Patcwerk, Rasuvious, Noth, Faerlina)
Sand-Worn Band
*Enchant = 24 Stamina
Ring 2 (25 Badges of Valor)
Signet of the Impregnable Fortress
*Enchant = 24 Stamina
Trinket 1 (Jewelcrafting)
Figurine - Monarch Crab
*Socket - 24 Stam, Prismatic 41 Stam (if not JC +8 Def 12 Stam)
Trinket 2 (Heroic Azjol-Nerub Boss: Hadronox)
Essense of Gossamer
Weapon (25-Man Kel'Thuzad)
Last Laugh
Enchant - Mongoose or Potency
Enchant - 75 Stamina (Next Patch)
Shield (25-Patchwerk)
Hero's Surrender
Enchant - 20 Defense
but in 3.1
Shield (25-Kel'Thuzad)
Wall of Terror
Enchant - 20 Defense
Libram (15 Emblems of Heroism)
Libram of Obstruction
Glyphs - Major
1. Glyph of Seal of Vengeance (Passive 10 Expertise Skill while active)
2. Glyph of Judgment (+10% Dmg to all Judgments)
3. Glyph of Righteous Defense (+8% hit to taunt)
3.1 Glyphs - Major
1. Glyph of Seal of Vengeance (Passive 10 Expertise Skill while active)
2. Glyph of Divine Plea (+3% Dmg Reduction while Divine Plea is active)
3. Glyph of Salvation (+20% reduced dmg to target while hand of salvation is active)
Glyphs - Minor
1. Glyph of Sense Undead (+1% Dmg to Undead)
2. Glyph of Lay on Hands (+20% mana restored)
3. Glyph of Seal of Wisdom (-50% mana cost on Seal of Wisdom)
You can check out the stats here.
http://www.chardev.org/?template=109608
Some side pieces you will want to collect for sidegrades:
Helm 2(25-Man Gothik/Gluth)
Helm of Vital Protection
*Enchant - 37 Stamina, 20 defense (Argent Crusade Revered)
*Meta - 32 Stamina, 2% Armor Value (Effulgent if the meta is fixed)
*Socket - 8 Defense, 12 Stamina
Legs 2(25-Man Malycgos)
Legplates of Sovereignty
*Enchant - 55 stamina 22 agi
Ring 3 (25-Man Sapphiron)
Gatekeeper
*Enchant = 24 Stamina
Things to consider in this build:
- 540 Defense, ALWAYS ALWAYS ALWAYS. #1 Priority
- Keep in mind with the glyph of expertise and talents alone you have 16 expertise.
- 25 expertise is the soft cap (dodge) and the t7 helm alone gives you 5.002 (with socket bonus) leaving you at 21 near the soft cap!
- Expertise after 25 affects parry only and it will up to 16%
- Check your racials to make sure you're not going OVER expertise caps! ie. Humans +3 maces/swords
- 4pc bonus is pretty good and the BP is the weakest piece.
- JC Primatics only allotted to 3 per set so use them in the weakest color sockets ie red/yellow. DO NOT put 41 stam gems in blue sockets!
- Threat is usually a non issue so maximizing survival is key (ie. mongoose weapon enchant). ie Heroic Malycgos!
- Although point for point Strength beats +hit in threat, having +hit smoothes out your tanking ability to pick up new adds, taunt, and land interrupts. Where none of these things matter, it is then OK to tweak STR over +hit. If you want smooth raids, getting as much hit as u can (until cap) it will be very important.
- Mongoose adds Haste and armor also.
- Potency is better than Greater and Super Potency due to the fact that its strength and not raw AP. With full buffs/talents it equates to 25 strength and additional BV!
- The Stamina meta also adds ~12 spell dmg (minimal threat). So although 5% block lost block is not a real issue when boss tanking.
- STAMINA STAMINA STAMINA. Increasing the threshold to Ardent Defender is key to mitigation. Ex. You have 35k hp and the boss takes you down 12,251hp. Your threshold For AD is 12,250. Lets say the next Incoming Blow is 10k dmg (after all your mit) You will take the full 10k dmg. If you had a mere 2 hp more that hit would've been 6.5k only! This is what I mean by expanding the threshold of AD. The more HP you have, the more amazing AD becomes for you in mitigation.
- Stamina ALSO increase threat (30% of your stamina will turn into spell damage!)
- The +hit rating is SPELL AND MELEE so its a double bonus! Get your 8-9% max (melee, draenei) and focus on other things. You cannot go wrong with this stat! Get at LEAST 6%!
-Block Rating/Value dont hold much merit compared to parry/dodge (pure avoidance) against end game progression bosses.
-Healers are able to peel raid heal and conserve more mana when you have great avoidance! Mitigating 2000 dmg damage doesnt mean jack whent he boss hits you for 20k+ frequently. This setup includes enough block value/rating for any boss.
-You should pass expertise items to druids/warriors/DKs. They need it WAY more than paladins ever will. (this is subject to change depending on the new 3.1 weapon enchant)
-Use items with block value and block rating for trash packs or when ur not tanking so you can do more dps and take less dmg.[url][/url]
Your head recommendation is marked "breastplate". You also can't get the monarch figurine if you're not a JC. The Indestructable Alchemist stone being +75 Sta and 50 Dodge is not something to snark at also.
-Block Rating/Value dont hold much merit compared to parry/dodge (pure avoidance) against end game bosses. \
-Healers are able to peel raid heal and conserve more mana when you have great avoidance! Mitigating 2000 dmg damage doesnt mean jack whent he boss hits you for 20k+ frequently.
I disagree with these 2 points. Every point of damage mitigated adds to your effective health. Having a healthy block value/rating (and not a shit block value/rating) should just happen from base gear but if it doesn't find a way to bring it up so that you do.
