If I'm not mistaken, x armor can never consistently equal 2% physical damage reduction. The amount of overall physical damage reduction armor gives you is based on how much you have, so the more armor you have the slower the % goes up.
Rasmfrackn wrote:Going by tankspot's calculator, EoG is almost twice as much EH as the 850 armor. As I get other ulduar upgrades and have more stamina, that may swing back to a more equitable level, though I'll be getting passive armor upgrades as well thanks to higher ilvl plate.
-- Of course the furnace stone is entirely different. If other ulduar gear gets me to that threshold without the trinket slot, it gets a lot more value as a nice avoidance boost, and 5k armor is probably 5-7% knocked off each swing as a use effect, which may or may not have more value than an avoidance use.
Yea, simply 111 stamina > 850 armor in terms of EH. However, that calculator doesn't compute the proc / on use effects. I'm very unimpressed with EoG's proc, it does close to nothing for MT'ing vs. 8-9% dodge every 2 minutes (including personal DR etc)
I really like the consistent mitigation of Defender's Code compared to how little the equip dodge is on Furnace Stone once you factor in DR, for me personally it would be down to 1.5% dodge and fall to 1% as I get more gear(factoring buffs and everything into it). For that, I like the Defender's Code more. However, when comparing the use effects on each I'd much prefer 5152 armor over 8-9% dodge, since it's guaranteed damage reduction and quite a bit at that. So, my problem is equip stats vs uses. Is there any mathematical evidence that would prove one trinket mitigating/avoiding more damage, or is my comparison purely personal preference?