ve some more mate - the tanks in my guild were very impressed, but had some more changes
Other notable tanking talents:
DeathKnight
Vampiric Blood: Increases health generated through spells and effects by 50% for 20 seconds. Not much on its own, but macroed with Blood Tap it's a potential 15-30% HP restore "Oh shit" button (depending on how many points in improved blood tap you have)
Blade Barrier: +10% parry when you have no runes active. Not great since you need to use up all your runes, but still handy
Acclimation: When hit by a spell, you have 30% chance to increase your resistance to that magic school for 18sec. Stacks 3 times
Magic Suppression: You take 5% less damage from spells, and your AMS absorbs 100% of spell damage (rather than 75%)
Toughness: +15% armor bonus from items & reduces duration of movement slowing effects by 30%
Anticipation: +5% dodge
Lichborne: Draw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.
Rune Strike: 15rp, only useable after a dodge or parry, beefs up your next swing.
It's basically overpower/revenge for DKs. I'll try find the specific details.
Warrior
Block Value changed - you get 1 point of block value for 2 points of str, block value affects shield slam and amount blocked.
Thunder Clap was boosted and then nerfed, but still about double of it's current damage (according to GC apparently the threat is slightly less than consecrete because it comes with a debuff)
Talent - Shockwave does damage based on 75% (up from 50%) ap but no additional threat
Revenge has been doubled in damage but has its additional threat removed
Bloodbath has been removed i think (i cant find any reference to it on the beta sites).
Shield break has been removed too
Armored to the Teeth has been changed to AP instead of str, so you will no longer get block value from it. (20k armour = 333 ap)
there is a late note that Berserker Rage will be usable in any stance, basically break fear in any state and increase rage gen (not confirmed by GC and not in latest PTR)
Talent - Warbringer: Can charge in any stance (currently is only usable in battle stance - it generates threat and stuns target) and removes immobilising effects. (suggested as a pvp talent by some, but I disagree, it has limited use with raid bosses in BC (very useful for raid trash though), but I think it will be more relevant in Lich King)
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