Perhaps you could think of it this way.
Ardent Defender: May save your life if you take a hit while slightly under 35% health. If you're at 36% it will have no effect and you'll die, or if you're too far below 35% it'll work but you'll die anyway. Reduces your mitigation by 4%, the amount of your shield wall ability by 10%, and your base health by 2000 to "balance" it vs other classes. Great for trash though! Costs 5 talent points.
Would you still take it? Because it's obvious Blizz is at least to some degree balancing our class around having this talent. If the talent isn't working on bosses, it's causing us a significant handicap. If we are going to have a penalty to our abilities, AD needs to be a large enough gain to offset that.
As it stands now, AD will be valuable when combined with Divine Protection. In fact you could just rename it "Improved Divine Protection". Getting 50% reduction instead of 60% is fine. But as was posted above me, it's unfair to use it to balance the rest of our stats and mitigation since, except for the 12 seconds every four minutes when we have Divine Protection up, we can't count on it to work even a single time.
Tahl
Wed Sep 17, 2008 5:48 am


