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Maintankadin

Paladin Glyphs

Andryana
Fri Aug 08, 2008 3:49 pm

Paladin Glyphs

New build out, some of our glyphs:

Worldie
Fri Aug 08, 2008 3:52 pm
Hah, damn my latency, you posted a split second before me.

Ah well, i'll delete my one Smile
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Proud founder of the 40/21 club
Syrcla
Fri Aug 08, 2008 3:52 pm
*Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
* Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.

Interesting.
Bovion
Fri Aug 08, 2008 3:52 pm
some of them are pretty neat...I like the kings one, and since a lot of mobs will be Ud/demon, I'll prolly pick up the exorcism one for a bit

Will try to convince the ret pally to get the might one

RD one is neato too
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Syrcla
Fri Aug 08, 2008 3:56 pm
Hmm, the MMO-Champion talent calc shows Holy shield back to 4 charges. I hope that is a typo!
Worldie
Fri Aug 08, 2008 3:58 pm
Alright analysis time:

* Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
This is simply enormous for Ret paladins. Might also actually mean that SoC is now % based rather than PPM based. Probably a counter to SoB/SoM being much better PvE-wise?

* Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
PvP, nothing to see here

* Glyph of Blessing of Wisdom - Your Blessing of Wisdom causes your target to also regenerate health at the same rate as mana.
This doesn't look much interesting, who cares of 50ish HP/5

* Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
Again, PvP, nothing to see here.

* Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your targe is incapacitated or stunned.
Again, PvP... guess what?

* Glyph of Consecration - Increases the radius of Consecration by 1 yards.
Minor change tbh, don't think it would be worth making if they'll add other glyphs

* Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
Now this is good. The 8% number makes me think, they might have switched RD to 9% resist rather than 17% in wotlk?

* Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
Basically making it a single target frontload-threat puller. I'd say this fits a Maintankadin quite well.

* Glyph of Turn Evil - Reduces the cooldown on Turn Evil by 5 sec.
Erm, we are warlock aren't we

* Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
Mah, if Exorcism worked on every kind of creature, this would be a must have for any paladin. I think it would be good to have if the majority of raid-mobs and bosses turn out being Demons or Undead, else doesn't look much interesting.

* Glyph of Blessing of Kings - Your Blessing of Kings also increases attack power on affected targets by 3%.
Must have if you got BoK i'd guess

* Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 196% of its inital effect over 1 to 0 sec.
Zomg HoT

* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target.
Lolol chain heal

* Glyph of Blessing of Might - Your Blessing of Might also grants offensive spell power equal to 10% of the attack power it grants.
Must have for a prot paladin... well, no, must have for any paladin. I'd say i'd want at least 1 paladin per raid with this. Turns out they really want the whole raid with BoM + BoK + BoW

* Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
Nothing to see here

* Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
Hi healing seal?

* Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.
Hi healing seal #2?
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Proud founder of the 40/21 club
Bovion
Fri Aug 08, 2008 4:03 pm
I think all the blessing glyphs are so you will put 3 blessings on everyone.....right now, we'd probably just give rogues and warriors kings and might...but if the healer has the wisdom glyph, they'll at least benefit from it.

Same for casters and BoM
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fuzzygeek
Fri Aug 08, 2008 4:09 pm
I heard a rumour that cons wouldn't break sheeps in wlk.
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mikesoup
Fri Aug 08, 2008 4:17 pm
Are these all major glyphs so we can only have 2 of these or are there different levels of glyph mixed in there?
Lieris
Fri Aug 08, 2008 4:31 pm
* Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
* Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
* Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.

Do want.
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