Skip to content
Maintankadin

Make Us "Block-Tank" - Ardent Defender Idea

Amarant_Pally
Tue Sep 16, 2008 9:59 pm

Make Us "Block-Tank" - Ardent Defender Idea

Ardent Defender
1/3
Passive
Each attack you block decreases damage taken from all sources by 1% for 5 seconds. This effect stacks up to 2 times.

(Rank 3 would stack to 6 times)

(any tweakage of numbers, please input)

Ardent Defender sucks; period the end. It's nice in the sense that, when you look at your Tankadin mod after the fact, you saw that your life was spared...ONCE per boss fight, maybe. It's easily leap-frogged (boss fights), has no real "testing" quality (you can't quantify it and say, "It's better than X, but worse than Y skill"), and face it; people like to see the actual affect a talent provides.

I think this would go hand-in-hand with our "avoidance difference" between Warriors, as well. Some other "blocking talents" in the Prot tree (hello 11 pointer, where are you?) and we don't *want* too much avoidance...we'd *want* to block! And this keeps our little "niche" of being weak against casters, because if a boss/mob is casting too much, we're not doing a lot of blocking. *MAKE* us the Block-tank if that's what we're supposed to be.

I'm not good with number crunching, so if anyone who likes the idea would mind taking a boss, throw in some avoidance/block values, assume 2.0 attack speed (modified by Thunderjudge), and see uptime?

(and I've never seen this idea posted before; my apologies if it looks as though I've copied someone, but props to you; we think alike, and I like the idea)
Arjuna
Tue Sep 16, 2008 10:02 pm
where does this fantasy about us having insanely less amounts of avoidance despite that we will share most of our gear with them come from???

You won't always wear your tier items, and you won't be using all of them...there are plenty of other tank items in there...with more avoidance...
Kelaan
Tue Sep 16, 2008 10:06 pm
Interesting.

6% damage reduction sounds somewhat weak, except it would basically be on all the time and effectively scale with other mitigation. It'd make our health pool seem 6% bigger, effectively, too, right?

Still .. I don't mine AD as it is. I fail to see the badness of it.
Amarant_Pally
Tue Sep 16, 2008 10:10 pm
Because Tier Gear is supposed to be attractive, shiny, and useful? Because it's the gear that, when an art designer is...y'know, designing it, has a vision of the class in question and how they should look in that armor?

And Psiven...wow. I thought better of you, after having read numerous of your posts.

Thanks!
PsiVen
Tue Sep 16, 2008 11:08 pm
What kind of guild leader would go up to someone who just did something spectacular and daring to prevent a wipe and say "that's fine, but what about next time?" It might not seem as impressive, but every single time it happens you just prevented a wipe. It could be flashier, sure. There is no more basis for "AD sucks" than "you're an idiot"; both are nonsensical claims with no place in a real discussion.

Now that I think about it some more, the trouble with this idea in particular is that it only works in AoE. Single-target it would either never stack up reliably (at 5 seconds), or pretty much always be up but drop randomly (at a longer duration). So it's basically no good at preventing spike damage because the worst case scenario cannot include it at all. Essentially it works out to be the same as Redoubt but without the advantage of block value against AoE hits instead of percentage reduction.
_________________
Gladiator Psiven, 80 Tankadin
Rival Psivenia, 70 Warriorlol
Psivenne, 60 Bare

Longtime addict of Space - Glory Through Conquest