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Maintankadin

Ghostcrawler

Esmond
Fri Sep 19, 2008 4:04 pm

Ghostcrawler

Hi all,

i did not see this posted anywhere yet so here it is

"Protection -- We want more tanks in the game. Main tanks. We think it's fun to have a diversity of players and see how different spells, abilities and class mechanics get used to solve problems. A Protadin with the right skill and gear should be able to tank any fight in the game. Previously, we tried to push Prot into the offtank and AE tank roles. While your abilities are still really well suited for AE in particular, overall our philosophy has changed and we want you to be able to do anything the other tanks do. Note that this means other tanks will get better at AE tanking though. Prot represents a special challenge when not tanking because you can both heal and do dps and some players want to do either. Or both. One final comment, that you have already seen, is we want you to gear like a warrior: collect Strengh and Stam and use tanking weapons instead of caster weapons.

Retribution -- You're a melee dps class, and one of only a handful of classes that can fill the "mana battery" role. With the changes to the way raid buffs work, we are blurring the lines a lot more between "pure" dps classes and hybrids that have the potential to respec if their dps doesn't work out. But we don't penalize classes for having awesome buffs the way we used to. Also remember that one of Ret's big limitations before was just getting in the group with the good melee buffs. That problem is solved. If you're good and know your stuff cold, you should be able to be up there with the rogues and hunters. Maybe not every fight, but not 500 dps below them either.

Holy -- You're still the best high-throughput, single target healer in the game. I suspect you're still going to get called on to heal the tank a lot. Holy was in a really good place in BC, so much so that other healers (probably priests more than anyone else) began to get overshadowed. To shift things back a little, as well to just challenge the player base, we introduced a lot more fights with AE damage and movement. Unfortunately, those mechanics hit Holy. Hard. At the same time, CoH and CH seemed to be able to handle any encounter. Beacon of Light isn't a panacea to solve all of those problems, but it is designed to help. It still needs a little work, but I think the basic spell design is sound.

One thing that has been mentioned is that the three paladin trees feel pretty separated from each other. We've gotten better in some other classes of making it a valid choice to go deeper into a second tree, and not just to get a single, incredible talent, but because there is some legitimate synergy there. It's going to be harder to get that feeling for the paladin than it is for the mage, but it is something we want to mess with some more after Lich King.

Obviously beyond the individual trees, we completely redid the whole seal and judgment system. We think it works pretty well, but we're just going to have to play with it some more to find the rough spots.

I realize I haven't talked a lot about PvP, because it's a very big topic... and this is already pretty long... and I'm always encouraging players to be more succinct. Anyway. We suspect we changed the landscape quite a bit in PvP with all of our changes and we're waiting for it to shake out a little more. It's much harder to theorycraft PvP."

http://forums.worldofwarcraft.com/thread.html?topicId=10043218252&pageNo=2&sid=2000#32

i like the comments bout prot and how they want to move us out of the ot and aoe roles
cordelia
Fri Sep 19, 2008 4:10 pm
WTB: GC as my wife, lover, mistress, to love and to hold, forever until the end of all expansions.
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Vanifae
Fri Sep 19, 2008 4:18 pm
Yeah I just made a blog post about that quote.
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Mex
Fri Sep 19, 2008 4:29 pm
Hrmmm nice post, and yeah very good observations on Holy I think, except for the fact that priest GHeal spam is equal to or even superior to pally holy spam on several fights, due to things like inspiration.

I think a 51 point talent that helps to focus on Holy's strengths is better than one that helps to slightly alleviate its weaknesses.
Mavrix
Fri Sep 19, 2008 4:52 pm
We'll see how they handle things and what equality creating changes they have in store.
WTB more stamina.
WTB more mitigation from imp RF to equal def stance.
WTB more spell damage reduction (although the above may suffice?).
WTB avoidance on tier gear.
WTB avoidance and stats on librams or from some other source to make up for the gun slot advantages.
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If necessity is the mother of invention, laziness must be the father.

Mavrix
BE Tankadin
Dalaran

http://www.wowarmory.com/character-sheet.xml?r=Dalaran&n=Mavrix
Sonic
Fri Sep 19, 2008 5:08 pm
good stuff to hear. We just to wait for changes. Unfourtantly they come slow since they seem to be focusing on others first.
Grimmal
Fri Sep 19, 2008 5:43 pm
It bothers me to read that they feel that Holy will suffer in this expansion from more AE fights being around and then basically say they don't expect BoL to fix the problems that the spec will have. Just help make it less painful.

The one that that Holy has truely needed for instancing to compete with the other healing classes is a way to heal AE damage. How does the end of the beta actually appear on the horizon and that problem still hasn't been fixed?