This is all a little fuzzy for me and my compulsions, so I set about doing the maffs. Many thanks to the testers here and at EJ for the numbers that make up this sheet.
Edit: Current version of graphs on page 12
The Spreadsheet
http://www.savefile.com/files/1827360
updated 08/10/08
Notes:
This spreadsheet was built in somewhat short order, feel free to check for accuracy. Ill update analysis as I go. It's a little rough and makes some assumptions, but it will show any large or glaring errors in class scaling.
Currently I do not have base health or stats for dks and bears at 80. Until I do, Ive left both off. This will disadvantage warriors somewhat.
I understand diminishing returns will apply to miss provided by defence, but in the absence of the math, this isnt present, this will advantage bears a little. Many thanks to Whitetooth for his work on diminishing avoidance returns.
The numbers Im using to represent mitigation are Average seconds before healing is required before death. This number rates health pool, armor (and associated damage buffs, def stance et al), as well as avoidance and even attack speed debuffs if required (expertises effect on parry should you so wish)
Ive also included a Raw Mitigation figure, a worst case zero avoidance string. Anyone whos tanked knows its not just what you can survive, but what you will.
The Scaling factor multiplies the stats derived soley from gear, this allows the sheet to chart how the classes compare across the gear progression spectrum, assuming that spending remains consistent. (Spending is unlikley to remain consistent, but current spending is the only trend information available)
Edit: Updated with information provided by the good people of the forum. The spreadsheet now includes: Shield Block (with correct multipliers), Icebound Fortitude, Unbreakable armour, and ranged slot statistics.
Graphs
Avoidance:
Raw:
Conclusions
Paladins and warriors.
As I have more accurate information pertaining to warriors and paladins, namely the base stats, I present a more detailed analysis.
We are slightly behind warriors in terms of raw survival. About 4% to be accurate. The increased stamina scaling we have may one day make up this deficit, but I suspect it may be too little.
In long term damage reduction, the picture is even less rosy, we begin nearly 5% behind, and due to warriors rather impressive block scaling, this gap increases to anything up to 7%. Far from ideal.
And its a shame, with relatively few improvements in accuracy to the sheet, we saw these charts move from nigh on identical mitigation, to a sizable and increasing gap.
One thing that isnt included in this analysis is Ardent Defender, but the same reason its close to impossible to model, its not terribly effective as a survival mechanic. It cannot be relied upon due to its leapfrog nature. Ive always been keen on the talent, a gambler at heart, but even I wouldnt attempt to analysis it against more straightforward damage reduction.
Death Knights
Interesting one. At a disadvantage on big hitters, prone to that bad luck string or parry gibbing. But with a significant advantage on fights where taking low damage or hits is a premium. Bloodboil and void reaver style bosses are most obvious, but anywhere where healers are stretched thin or otherwise engaged.
Id be a touch worried that such an advantage/disadvantage system could see them become a niche tank in the eyes of many (and we know how that goes) but overall, I can see them balancing out well across content. I suspect that might be slightly too strong scaling in the deeper end of avoidance, the differences between this and other tanks becoming increasingly pronounced.
Interesting, and somewhat risky, but job well done, blizz. Probably equal but definitely different.
Bears
Oh dear. And it was going so well. Starting off massively strong and scaling poorly, Im getting this awful sense of déjà vu.
I suppose they're supposed to be the opposite to the death knight, the non avoidance tank. But where as DK's fit that role at both ends of the scale, druids start with the best of all worlds, and then just scale badly in order to fulfill the raw survival role.
History will repeat if this remains unchanged.






