bldavis wrote:it depends on the fight
if you are one a single target fight, 100% uptime and are able to backstab, yes it is a big increase
but i dont know of any fights like that in DS
What's the typical rotation (or priority) system though? I tried to wrap my mind around the EJ push this before that...but failed. Maybe I'm over thinking it.
Also, when it comes to SimC, is there a way to stop the program from simming Rupture as an ability to do during the boss fight?
