theckhd wrote:Meloree wrote:Alternatively, if you're "partially" stacking stam, then the "correct order" would be:
Enchant health to chest
Skip avoidance socket bonuses picked up with a yellow gem
Skip avoidance bonuses picked up with a red gem
Skip 6 stam socket bonuses picked up a yellow gem, enchant 18 stam to shield
PVP Shoulder enchant
18 stam to glvoes over agility, Skip 6 stam socket bonuses picked up with a red gem
Skip 9 stam bonuses picked up with a yellow gem
Skip 9 stam bonuses picked up with a red gem.
That's interesting, because I have a feeling the order there goes somewhat against most people's gut instinct on where the cheapest stamina comes from. I did half of the calculations on the first page and still didn't really think that chest was going to turn out to be the bar none best place to pick up health. I knew my personal value for stamina was north of the 1.667 we already quoted, but I find myself wondering if it reaches all the way to 2.37. Thanks, Theck. I have to go think about this a bit.
The net point of all of this is that the health enchant to chest is the first thing you should trade in. If you're already skipping 6-stamina socket bonuses (with Agi/Stam gems, anyway) to go straight blue gems, then you really ought to have the PvP shoulder enchant and the 18 Stamina shield enchant, since both of those are more efficient trades.
Thank your for the detailed analysis that clarifies (and corrects) the gut-feel advice I provided. However, I do take issue with the above list, because you are considering defense and agility as interchangeable avoidance, where defense has the additional role of crit immunity.
By the time someone has replaced their chest enchant with health, skipped their avoidance bonuses with yellow gem sockets, skipped their 6 sta bonuses with yellow gem sockets, and replaced 20 def on shield with 18 sta, they are very likely under 540 defense unless they're wearing pre-Naxx crafted blues or top-end ToC epics. Very few people can afford to lose that defense from their item enhancement.
Keeping that in mind, the value of avoidance from defense should be, for many people, rated above the value of avoidance from agility. For example, I would replace my glove enchant with sta before my shield enchant with sta, despite the "optimal" order, because I could do so while remaining uncrittable. The PVP shoulder enchant should also rate higher, because, while using it gives up defense, using it also provides resilience which (to an extent) lowers the defense min burden.
Digren wrote:When your gear gets good enough to not require defense enhancement through all yellow gem slots, head enchant, shoulder enchant, back enchant, chest enchant, and shield enchant, where do you start cutting defense to boost other important stats?
If the socket bonus on the gear is poor, swapping def/sta gems to pure sta is a huge effective health boost and is one of the first places to enact change. The other place is on the back enchant, where Agi or the engie flexweave offer more pure avoidance, or the armor enchant is again a good effective health boost. Then you can look at your chest enchant, where +health is an ok EH boost given the loss of defense.
Some people would look at the shoulder enchant next, since 30 sta at the loss of 20 dodge and 15 def is a fair tradeoff for some. Only then would most people consider the block value enhancement via swapping out their shield enchant. (Perhaps, with the doubling of block value in 3.2, people would swap shield before shoulder. That remains to be seen.)
It's very unlikely anyone would swap out their head enchant for the engie alternative, since losing 20 def rating for 8 stamina is a poor deal under any circumstances.
Thus, speaking in terms of where to replace
defense with effective health, my previous suggestion was:
1. Skip socket bonuses with yellow sockets where the bonus is "poor".
2. Replace def to back with armor.
3. Replace def to chest with health.
4. Replace shoulder with PVP enchant.
5. Replace def to shield with block value (or, as you point out, stamina).
The new suggestion is:
1. Replace def to back with armor (which has a ratio of 0.7333 if I use 11 armor = 1 sta)
2. Replace def to chest with health (ratio 1.0092)
3. Skip socket bonuses (first avoidance bonuses, then 6 sta bonuses)
4. Replace def to shield with stamina (ratio 1.1111)
5. Replace shoulder with PVP enchant (ratio 1.1667)
Red gem slots and the glove enchant don't factor in to the list, because the ability to replace pure avoidance with EH isn't necessarily tied to the ability to replace defense with EH.