Kelaan wrote:econ21 wrote:I would not regard 1% block as being as good as 1% avoidance.
Would you consider 1.2% block (more for the 346 one) as comparable to .7% dodge? That's almost double the combat table coverage.
If you've already converted everything from ratings into percentages, then that's very easy to calculate.
Assume you aren't block capped by at least 1.2%. This means out of every 100 physical blockable damage heading towards you, at minimum 1.2 gets through as full hits.
If you increase your pure avoidance by 0.7%, then the 1.2 becomes 0.5. You now take 0.7% less damage for every 100 heading your way. (That's exactly what you'd expect.)
If you instead increase your block chance by 1.2%, then the 1.2 becomes 0.72. It's all blocked but you still take 60% of it. You now take 0.48% less damage for every 100 heading your way.
Clearly, then, unless you value smoother damage intake over less damage intake, 0.7% dodge is better than 1.2% block.
Keep in mind that these percentages are all based on total damage heading your way, including the parts that you already would avoid or block due to your existing gear. To determine your actual % damage reduction by this change, we would need to know your existing avoidance and block percentages before applying the upgrades.
It's much harder to calculate this in terms of ratings, because you have to know your existing percentages and how they affect diminishing returns.