So, i'm looking at the 4 piece, and am adequately unimpressed (as I was during ICC where the 4 piece was a near identical carbon copy only tied to Divine Plea instead of Divine Protection). In fact, i'd wager to say that the 10% Divine Plea implementation from ICC days was a better implementation than the current version is it is directly tied to being activated AFTER divine protection wears off, which makes it even less reliable, and sort of a "besides the point" bonus. Personally, i'm using divine protection for the up front damage mitigation, be it physical + magic, or as a straight up heavy magic damage CD.
Now, even if we used divine protection on cooldown, which we typically don't, 12% parry over 10 seconds, once per minute only really gives you, on average, 2% avoidance over the entire duration of a fight.
Comparing that to the comparable options.
The Tier helm and shoulders have threat stats, and there are options that have 2 survivability stats on them. As well, there is a non-tier chest piece that provides mastery/dodge instead of the tier's dodge/parry combination.
What my overall question is, what are the other tanks thinking in this regard? Are you still going straight for 4 piece tier 12, or are you actively looking at the offset pieces that could potentially provide better overall damage mitigation than the 3 tier pieces in question?
I've provided links to all the items I'm talking about below.
http://www.wowhead.com/item=71405 - Carapace of Imbibed Flame vs http://www.wowhead.com/item=71522 - Immolation Chestguard
http://www.wowhead.com/item=71612 - Pauldrons of Roaring Flame (Remember, the hit is a tooltip bug, this value is actually mastery) vs http://www.wowhead.com/item=71526 - Immolation Shoulderguards
and lastly http://www.wowhead.com/item=71459 - Helm of Blazing Glory vs http://www.wowhead.com/item=71524 - Immolation Faceguard
Caeles
Fri Jul 01, 2011 5:41 am
