Hrobertgar wrote:I am definitely a little jealous of the 4pc for the other tanks, as they all seem to be slightly more powerfull than DG. But we do still appear to have more CDs to choose from and DG will be 2 mins, vs prolly 3 mins for the other tanks.
The warrior one IS stronger than than current raidwall for sure.
Its 25% vs 10%, and 12sec vs 6sec, and most likely 30yards on their range.
The range isnt always a dealbreaker, but depending on the fight it can be a big differance.
We can always hope for very spread out encounters with multiple camps, prenerf DG was excelent on Nefarian, Sinestra and Alakir where you needed those 100yards, these days you would need 3 CDs to cover them, a DG could cover all of them, thus beeing better ^^
The main differance is that they have to use their CD for the raid and not for them, and we dont.
Not really that we need it, its nice to have but we have plenty of CDs to use, we also get their benefit from it if they use it.
They could make DG actually affect us if we have the 4set aswell, would make ours a bit more on par with the warrior one.
Druids get a 15% raidstand, with 30% increased healing taken, going to be nice to have, but a plain dps warrior isnt that different with their raidstand.
And DKs are 12.5% on both hp and increased healing taken, its actually weak compared to the druid one, and it somehow feels they left the 50% effect reduction out on the notes for druids, not to mention that if they dont get some buffs they are going to be even more useless (if they NEED to use their CDs for themselves, while other tanks can use them for the raid).
Hrobertgar wrote:I suppose in the short term this would really primarily be important for top tier guilds looking for server/world firsts and tha Blizz will nerf other tanks later to balance. So we'll have to ask if Trek's guild thinks he (pally tank) is competitive for those fights still or not when we get there.

These 4sets in no way removes paladins from beeing attractive, in a raidsaving kind of way.
If the DKs/druids have their 4set, they are more or less as usefull as a paladin with no t13.
But i must point out that there is a differance between +health, and dmg reduction, and many times i prefer dmg reduction rather than having more hp.
Sadly DG lasts so short time compared to the others (something they could change aswell imo) and the increased healing does make up for getting more health, compared to dmg reduction that is.
If a paladin has 4set or not going to affect to much, but i DO think people will be gearing their tanks slightly faster compared to the other tiers of content.
But if you can get lowest t13 gear from looking for raid, you can easily get them from there the first week (before hardmodes) just to get the bonus, as gear STILL wont matter much in next tier for tanks, its even worth gimping your current gear for some setbonuses.
In the end, its all going to depend on how the fights look in dragonsoul.
Once the fights come up on PTR, we can start comparing for real.
Im hoping for several fights where theres +2min of hard healing phase so we can use it twice, and also fights with spread out camps. Like on deathwing, say you have to click a thingy on his back to hold on when he does the barrel roll, and they are spread +30yard from eachother and only 10people can click it each, atleast we can cover them all, while the others can only cover a camp each, like nefarian.
Im almost thinking that might be the case, they want the raid to have more raidCDs, and that eather means longer bursthealing phases (like beth) or the raid is spread to much for each CD to cover it all.
Sinestra would be pretty easy having all these CDs, as you could prolly cover each breath for a long time with proper CD usage.
Hoping for tankkiller abilities aswell, so the others cant use their CDs for the raid ^^ will make paladins stronger.