Yellowfive wrote:Out of curiosity, what are you trying to achieve with manually changing gems and reforges? In general, Mr. Robot has been able to achieve the optimizations people want/need through changing stat weights.
I think the main reason is that the stat weights aren't all that transparent. People formulate gear strategies conceptually, like "Stack mastery until I hit block cap, then shift excess mastery/dodge/parry over to Stamina as efficiently as possible while also minimizing damage taken (i.e. prioritize dodge/parry over mastery when possible above block cap while performing the stamina conversion)." It's not immediately obvious how you have to tweak the stat weights to get that; I was fooling with it last night to try and get it to validate my own gemming without success (though to be fair, it was 3AM, who knows how coherent I was).
The issue might simply be that we're looking at two different weighting schemes below and above block cap. When I'm striving to reach block cap, I'd use the CTC-heavy weights that reduces the dodge/parry value. Once i can reach cap, I'd want to use the normal set that prioritizes dodge/parry. In other words, I'd shift excess mastery to stamina where I can (gems, or reforges that let me switch gems) and to dodge/parry where I can't (reforges that don't let me regem).
I would've still expected one weight set to work (the over-cap one), but I couldn't seem find it last night. All of my attempts lead to it sacrificing stamina for more dodge/parry (undesirable) according to the Stats breakdown, which didn't make sense to me, since I was weighting stamina more heavily than mastery/dodge/parry. Perhaps I'll fool with it more today.
In addition, it liked to switch me over from Flask/Feast to mastery elixir and food. I'd actually prefer those options be toggle switches, simply because I prefer to optimize my gear around the Flask/Feast combo. Having it switch on me is a big enough mastery swap that it completely regems everything.