PsiVen wrote:Well, with proper gear choices you should be maintaining block cap since normal FL. The question for T13 gear choices is whether you have so much mastery that you can't regem it away, and whether a particular dodge/parry piece is worth all the stamina you have to drop for mastery gems.
We will, and you won't. When I was putting together the T13 gear sets for the MATLAB sims, I had to change the gem templates from mastery-heavy to stam-heavy because I was over-capping mastery pretty heavily. As we get more 397+ gear, we'll be shifting mastery around between slots, but the increase in raw stats should be enough to keep us capped just through reforging and gemming.
There's still little point in getting hit/exp, and if Morchok is one of the first few heroics most guilds attempt, those shoulders will be both easily-accessible and decently-itemized. Since our tier shoulders and gloves have a threat stat, but there's no alternative for the gloves, I think the best way to reach 4-piece will be Head/Chest/Gloves/Legs combined with the Morchok shoulders.