Brokenone wrote:I think you're confused. Raid DPS is Raid DPS. It is irrelevant where the DPS comes from. Since haste scales DPS pretty linearly, if you take 200k DPS from a tank vs 150k DPS from a DPS....add some haste.... the net result is higher raid DPS when the same upgrade is given to the tank compared to the DPS.
"DPS cannot do optimal DPS if their gear is suboptimal?" What does that even mean? Tanks can't do optimal DPS if their gear is suboptimal either......
Them having to dodge stuff, me being on the boss full time, and them doing less DPS than me are all EXCELLENT reasons that giving me an equivalent upgrade is a stronger Raid DPS increase than giving it to them. I raid 25 Heroics, never sit spam (that's just a little excessive), and if Vengeance only gets tuned down to the numbers they're already talking about (50% max hp), then it will be a non-issue.
If Vengeance does see a big nerf, then DPS getting gear might be a better increase than a Tank getting it. However, currently that's not the case and I don't know how you could possibly argue that it is.
I think you're confused. I know what raid dps is...it's an avg of all the dps added together. There is much more to a boss fight than just DPS'ing your pure little pathetic, pixel loving heart out just to parse on World of Logs...that also equates to adds dying, boss dying and people staying alive. I'll say that last part again...people staying alive. You, as a tank, can stay alive with suboptimal gear as well as do your job as a tank effectively...a DPS cannot. There are very few fights in this current tier that a DPS does not have to switch to an add that the tank can ignore and having less gear means lowering overall raid dps because they all (5-7 of them) have to spend more time on that add just because you have the assumption that your dps is the only thing that matters. A DPS's job in a raid is JUST as important as yours...and again, we're back to that thing I've been saying...they cannot do it with suboptimal gear. You cannot solo DPS a boss down, their adds and heal yourself. Just because they have to dodge abilities, get on adds, is NOT an excellent reason for you to get that piece over them.
I'm an old-fashioned tank. I know that tank dps has it's place. However, you're first and foremost job is to survive. If that means taking a 522 dodge/parry piece so your DPS can get a 522 piece to replace a 496 over you're 502...then so be it. You can still stand there and eat that boss's abilities with that 502 piece and your DPS can do better DPS to kill that boss and their adds faster.
Trust me, we are all very...VERY...much aware of how much dodge/parry sucks for us. But it's not something that is totally ignorable. It's been that way since this Expac launched and many of us knew it in PTR. BUT, it still has it's place as a minor filler.
Jin - Competitive but not top
Hor - Top
Council - Top
Tortos - Depends on strat, but always top on Tortos dmg
Meg - Not usually #1, but always competitive
Jikun - Sometimes #1, sometimes just competitive
Duru - Top
Primor - Depends on strat, but Top/competitive
Animus - Top (sometimes just competitive)
Qon - Top
Twin - Depends on flame handling, but usually competitive
Lei Shen - Top
Jin - Gratz...standing in water with some vengeance
Hor - Gratz...solo tanking the boss means you get full up time on high vengeance stacks while your dps kill adds to further the fight.
Council - gratz...multiple mobs hitting you with good vengeance while your dps focus a single mob to further the fight
Tortos - depending on strat, gratz...you're either solo tanking with a lot of adds AND boss while your dps focus on adds to further the fight, or you're either on add duty in which isn't much different or boss duty in which...guess what...your DPS are on add duty.
Meg - /shrug...your dps need to be better and you need to stop standing in fire
ji'kun - gratz...you generally get a feather and have a high vengeance number while your dps fly around killing adds to further the fight
Duru - Gratz...you're solo tanking while your DPS are killing adds to further the fight
Primo - Gratz...you can get mutitated and do good dps due to vengeance
Animus - gratz...tank vengeance is fucking stupid here....
Qon - Gratz...again...solo tanking...
Twins - /shrug...your dps needs to be better and you probably need to stop standing in fire.
Lei Shen - gratz, you can eat decaps in melee range and /sit spam to have insane vengeance levels.
The common thing I'm seeing here...is your DPS is on adds
~*~to further the fight so you can progress~*~ and you're finding ways to make your vengeance levels higher...at the expense of healer mana; because guess what...that's what it takes to make up for your higher vengeance. To me, it doesn't seem like you're much of a team player.
You seem to have quite the insightful knowledge about how a tank's dps is the only thing that matters in a raid environment...so let's see your armory for your Ra-den achievement...here's mine:
http://us.battle.net/wow/en/character/v ... r/advanced . I can 100% promise you, we did not get it just because of my dps alone...it's a collective working achievement amongst all raid members.