So we've gotten our first look at trinkets from Siege of Orgrimmar and it seems that there is a lot to choose from. While it seems at a glance that there is more of a divide between 'tank' and 'dps' trinkets, fortunately we are able to benefit quite well from more offensive trinket choices as well as more traditional ones.
'Tank Trinket 1'
This could see some use, adding another fairly powerful cooldown to our arsenal. However, with Divine Protection being on a 30sec cooldown when it's needed, perhaps a little lacklustre? It's unlikely that a boss will be using special or aoe abilities so fast that we need another cooldown on top of our already quite full range of them. The stamina is of course nice if you feel you need it..
'Tank Trinket 2'
At first glance the passive of this trinket seemed strange, 2.65% of all damage done you heal yourself. Let's say you're doing 150k dps (not too unrealistic on current content or perhaps even a bit low), this would mean that you're doing around 4,000 hps on yourself - seems pretty 'meh' considering how much we already heal and absorb. The passive stats and usage are okay but nothing mind blowing.
'Tank Trinket 3'
Now this one is interesting, 39% cooldown reduction of 'six of your major abilities', though not confirmed I would imagine that those cooldowns are (based on the ones for ret), Divine Protection, Devotion Aura, Divine Shield, GoAK, Ardent Defender and Avenging Wrath. An interesting question is whether it stacks with Unbreakable Spirit (for a potential 89% reduction on Divine Prot / DS / LoH) in any way...
Though I'm not a fan of the 'battlemaster' style trinkets, the passive seems like it could be very strong for fights requiring a lot of cooldown usage, and we could always use more cooldowns (though clearly it won't happen, hello 100% uptime on DP).
(just a note here, the strength version of the same trinket only reduces cooldowns while specced as ret, and as such is useless for us)
'Tank Trinket 4'
Increases crit chance? Not sure whether this is bugged or designed particularly for monks/druids. Nonetheless seems fairly worthless (other than the stamina) for paladins.
'Tank Trinket 5'
A very standard stamina trinket. Stamina can always be useful and the dodge usage isn't bad either.
'Str DPS Trinket 1'
An interesting choice for aoe fights and perhaps also a decent single target dps increase. Would need to get some accurate simulations of it to really decide but it seems that the trinket will benefit paladins who stack haste a lot more than ones who don't.
'Str DPS Trinket 3'
13% haste and mastery seemed like a tooltip bug to me as the amounts seemed so high, but either way this seems at a first glance to be a very powerful trinket all round. The crit damage/healing is a bit 'meh' due to our low crit chance but almost seems like an added bonus for a tank. With a nice strength proc to boot.
'Str DPS Trinket 5'
Haste procs are a bit less appealing in my eyes but if you really want a dps trinket this could be a reasonable choice.
While there is a lot more variety in these trinkets than currently, it seems to me as though the passive haste/mastery trinket with the addition of perhaps the cooldown reduction trinket may make a very strong combination. The haste/cleave proc trinket may have some use but as it's only real benefit is dps, it's probably not the best option.
Hopefully we will not have to wait for the end-of-raid boss for the stamina trinket to drop this time as well...
Dael
Thu Jun 27, 2013 7:15 pm
