Belloc wrote:I can understand that having 5 separate players identify and target the marked mobs is quite difficult, but I've always assumed that the intended way to do this fight is the same as on 10 man: DPS taunt all 5 mobs out in separate directions, and then tanks taunt them back. This way you only have 5 mobs healing, and you've already got a DPS on each of them. Add another DPS to each mob for a short while and you should be able to out-DPS the heal.
When the fight is changed in 3.2, I'll be very disappointed in any guild that does it any other way. No one should have any issues assigning 3 players to taunt an add every so often.
Unfortunately, I realize that such coordination is difficult at the present moment. I do wonder, however, how many people have actually practiced and tried such a strategy.
1) Any DPS tanking a mob that is ever higher than 1 hp will instantly die without some kind of massive cooldown running on them.
2) Even if they wouldnt you can only afford 4 healers if you want to meet the DPS check. It takes all four healers concentrating on a geared main tank to keep them up through 2 or more adds at high HP. Theres no way they could ever heal 5+ people all tanking mobs with heals running on them.
3) It takes your entire raid turning and AOEing to out-DPS the heal. If you get a double-stack of the heal you don't out-DPS it at all, you just try to slow it's rate and survive until it ends. 2 DPSers don't come anywhere CLOSE to putting out enough damage.
4)You have to survive 4 Empowering Shadows to be able to win. The number of beacons each time increases, and after the 2nd Empowering Shadows on you get ALOT more than 5 Beacons.
I wasn't kidding when I said in the thread about Exodus' rumored kill that beating this encounter is probably the greatest feat of Tanking, Healing, and DPSing ever achieved in this game. the 10-man Alone in the Dark is nowhere even remotely close to the 25-man version.
Out of all the guilds that have beaten it, pretty much all of them have used a different strategy, or variation of the major strategies. The one we're working on is closest to the one Premo used, which is essentially brute-force AOE-based.