Arianne wrote:So, snobolds spawn every 20s and there are 5 in heroic mode.
Each one gives him a 15% buff. I'm confused as to whether or not killing the snobold gets rid of the 15% or if there are two 15% buffs per snobold (1 rising anger and 1 buff that's active when a snobold is active).
Impale happens every 10s and lasts for 45 seconds. It does 4.5k/2s per stack. Impale itself does how much damage base?
What I'm trying to figure out is when tanks have to start using cooldowns on impale switches.
10: Impale 1 - Tank 1
20: Impale 2 - Tank 1 (Snobold 1) - 15% damage buff
30: Impale 3 - Tank 1 (Pain Suppression)
40: Impale 4 - Tank 1 (Snobold 2) - 15% damage buff (30% total)
50: Impale 5 - Tank 2 (HoP Tank 1)
60: Impale 6 - Tank 2 (HoS/DS from pally healer) (Snobold 3) - 15% damage buff (45% total)
70: Impale 7 - Tank 2
80: Impale 8 - Tank 3 (HoP Tank 2)(Snobold 4) - 15% damage buff (60% total)
90: Impale 9 - Tank 3
100: Impale 10 - Tank 1 (HoP Tank 3) (tank 1 cooldown before taunt/impale) (Snobold 5) - 15% damage buff (75% total)
110: Impale 11 - Tank 1
120: Impale 12 - Tank 2 (tank 2 cooldown before taunt/impale)
130: Impale 13 - Tank 2
140: Impale 14 - Tank 3 (tank 3 cooldown before taunt/impale)
150: Impale 15 - Tank 3
Theoretically given that impales are 10s apart and tank cooldowns are 12s, if you hit it correctly you should have your cooldown still active for the second impale.
Snobolds have 539k health in heroic? Therefore I need 6 DPSers at 5k DPS to kill the snobold before the next one comes out?
The door opens after the 12th Impale. The worms will go active right around the 13th Impale, he needs to be dead by then so you should only see 12.
Given that, to boost your DPS, I suggest 2 tanks. Start with 3 Impales on Tank 1, then Tank 2 taunts. Get 4 Impales on Tank 2 (this coincides with the stack dropping off on T1) and have Tank 1 immediately taunt. HoP Tank 2. Tank 1 gets 3 stacks then Tank 2 taunts, HoP Tank 1. Tank 1 and 2 then split the last two impales before he dies and the worms go active. If you get #13, you can just go into worm phase with your better geared tank having 2 stacks.
This strat lets you do it with two tanks, only have Impale x4 on a tank for 1-2 seconds, and never have to heal a residual Impale stack on an offtank after the first 45 seconds of the fight, letting all your healers spam the current tank to try and prevent the gibs. This way you can also probably cut down to 5 healers as well and add yet another DPS.