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Maintankadin

[10/25] Faction Champions

Zeruvar
Wed Aug 19, 2009 10:29 pm

Re: [10/25] Faction Champions

fafhrd wrote:Just read RnD, god, the amount of (and nature of) crying people are doing over this fight is ridiculous.

WoW players are 80% tards, more sure of this than ever before. Throw them a fight where a little thing like aggro resets means you can't faceroll dps/heals while tanks hold mobs in place, and the dams burst on rivers of QQ about "I don't want to pvp in raids" and "my guild of 9 warriors and 1 priest can't stack 3 cc/purge classes, WTF blizzard".



ooh oohh where is it? i gotta see that hahaa. its so true how most of the players qq a lot, more so in our server. Im sure im not the first one to say im just surprised how easy it is to down ToC bosses. im finding the faction champion fight to be one of the funniest ones yet (pvp arena on a larger scale with loot lol)
fafhrd
Wed Aug 19, 2009 11:15 pm

Re: [10/25] Faction Champions

Zeruvar wrote:ooh oohh where is it? i gotta see that hahaa.


pretty much the entire first page of the official US Dungeons and Raids forums.

Haven't checked EU, I expect they'll have a fair bit too.
Maddok
Thu Aug 20, 2009 4:55 am

Re: [10/25] Faction Champions

We only run our 10 man group 1 day a week and we crushed the first two bosses the weeks they came out, that changed tonight.

Arms Warrior
Ret Paladin
Warlock
Shadowpriest
Shaman (Healer)
Druid (Tree)

My 10 man doesn't have much class diversity and we have some people who aren't good at PVP (movement and adaptation is an issue). For reference most of my group is in Ulduar25 gear (no hard modes) and we haven't killed Yogg yet in 10s or 25s.
Alanyor
Thu Aug 20, 2009 5:39 am

Re: [10/25] Faction Champions

Did it 25. Had some random npcs, assigned random cc to some and killed some... 1st try down. Boring. :(
Aenema
Thu Aug 20, 2009 5:58 am

Re: [10/25] Faction Champions

kanst wrote:One thing we found really really helpful was taunting. They dont have an aggro table but they do fixate, we had me and the prot warrior in prot gear basically circling the raid and taunting anything that wasnt on drs. It works almost as well as a fear. It took us a few tries to get it down. When we worked it out we killed the dps first since they seemed to be gibbing our clothies, we also had to yell at the melee repeatedly that no casts should get off. We also had an ele shaman focus purging the kill target and shocking the pally whenever he got out of cc. Purging the kill target is key since earth shield, renew, and a shield make the thing a bitch to kill.



I can swear by this aswell. atleast for 10 mans that is.

We got the Shammy, Holy Pala, Mage, DK, Arms War and hunter.

Our tactic was actually to nuke down the shammy, then focus down the mage.

The reason for this was the ungodly amount of healing coming from the shammy, with one healer down we could focus more dmg than the paladin could heal.

To make the fight easier I took care of the Deathknight for the duration of the fight. Just keep chaining taunts and do as much dmg as you can, while doing this I effectively locked him down for the whole time, drastically reducing dmg to the raid. Also our feral tank did the same thing with the arms war.

This means you can easily make the fight more bareable for healers and clothies alike.


On a second matter though I think in 10 mans, the order in which you take down the mobs is mostly a matter of your group makeup. we are very heavy on ranged, with zero dps warriors, rogues or warlocks.

Finally a boss in which you cant just go in, watch a youtube vid and oneshot.. (unless your godly ofc)
Joanadark
Thu Aug 20, 2009 4:53 pm

Re: [10/25] Faction Champions

Thats basically what we do.

We start by zerging down the weakest healer, and then switch to taking out the most threatening DPS one by one. With at least one healer down, your DPS output should be enough to easily overpower the remaining healers, so they can be saved for last.
Start the fight with heroism up, and rotate Conc Aura Masteries to make everyone immune to silence and counterspells.
kanst
Thu Aug 20, 2009 5:14 pm

Re: [10/25] Faction Champions

Why are people killing pets first? We basically just completely ignored them as they didnt seem to hurt that bad.
Belloc
Thu Aug 20, 2009 5:17 pm

Re: [10/25] Faction Champions

I think the biggest thing that can help on this fight is to make sure your raiders know how to run away. I can't even begin to express how many attempts were ruined by ranged just standing there and getting killed by the melee mobs. I told them to stand as far away from the melee cluster as they could... and what do they do? They stand against the wall closest to where the mobs spawn. Now they're potentially out of healing range AND they can't run away. Stupid.

Make sure the mobs are always slowed (frost traps everywhere, earthbind totems, etc) and, ffs, run!

I spent the vast majority of the fight standing in one spot taunting random mobs constantly. I also stomped on totems until the shaman died. This fight is more intense for a tank than most other fights out there.
kanst wrote:Why are people killing pets first? We basically just completely ignored them as they didnt seem to hurt that bad.


Believe me, when they're not being controlled, they can be dangerous. They have such low health that killing them isn't that big of an issue. Of course, I'm under the impression that the warlock pet gets resummoned eventually, though I could be mistaken. We waited for a while before killing the pets and I wonder if that was a mistake.
Exolaeth
Thu Aug 20, 2009 5:47 pm

Re: [10/25] Faction Champions

Lawl. They are just normal actual pvp enemies. They have nothing like any boss does. There is no such thing as one of the mobs hitting for like 15k on another player. It's ALL healable, all killable, and all CC'ble. Anybody who bitches about this fight just fails at working together in a raid enviroment.
kanst
Thu Aug 20, 2009 5:55 pm

Re: [10/25] Faction Champions

Belloc wrote:
kanst wrote:Why are people killing pets first? We basically just completely ignored them as they didnt seem to hurt that bad.


Believe me, when they're not being controlled, they can be dangerous. They have such low health that killing them isn't that big of an issue. Of course, I'm under the impression that the warlock pet gets resummoned eventually, though I could be mistaken. We waited for a while before killing the pets and I wonder if that was a mistake.


We had like 4 dps assigned to pets and they couldn't kill them with the occasional heal that got through.

The basics that people should take from this thread is that you need to pound into the head that all your dps have things other then dps to help with:

-Interrupt everything
-Purge Kill targets
-Keep traps/slows on the ground
-Taunt/deathgrip things away from healers
-Dont stand next to whirlwinding guys
-CC everything you can
-Spam cleanse/dispel
-Keep an MS on kill target


Once our dps got in their heads that they had other stuff to do we got a kill. However I actually had to tell each dk individually to interrupt. Nothing more frustrating then dpsing a healer who is allowed to spam heals.

Also warlocks can use thier full complement of curses on this fight, weakness and tongues can be very useful

In my opinion this is one of the most fun fights in this expansion. Everyone really gets to use their full compliment of abilites.
andx
Thu Aug 20, 2009 6:23 pm

Re: [10/25] Faction Champions

anyone get a rogue yet?
kanst
Thu Aug 20, 2009 6:28 pm

Re: [10/25] Faction Champions

andx wrote:anyone get a rogue yet?


Yup, he sucks. Lots of fan of knives and lots of poisons on the entire raid, plus he shadowsteps all over the place.

We had him for both 10 and 25 man, in 25 I taunted/stunned him while we killed the shaman, then we switched to the rogue and killed him.
Marwan
Thu Aug 20, 2009 6:29 pm

Re: [10/25] Faction Champions

We had a rogue in our 25 last night. We basically just kited it around with hamstring spam and Chains of Ice. I saw some Roots on it at one time also. Seemed to be a non issue when it was occupied like that. Keep a Warrior on him and stun the crap out of him.

On the healers we went Shaman->Druid->Priest to get rid of the totems and Bloodlust ASAP.
Rojhaz
Thu Aug 20, 2009 8:09 pm

Re: [10/25] Faction Champions

andx wrote:anyone get a rogue yet?

We had him in 25. With taunts, 20 second HoJ and SoJ he was a semi-non-issue. I think we had:

Rogue
S Priest
DK
Warrior
Warlock
Mage
Resto Shaman
Tree
Hunter
Ret pally but it may have been Holy

We blew up the tree then the shaman and after that it was just kind of kill whoever was being the most annoying.
Belloc
Thu Aug 20, 2009 8:15 pm

Re: [10/25] Faction Champions

As far as the rogue went, I had my warrior tank use a disarm, stun, taunt rotation. He'd disarm first, then use stuns whenever the rogue was going for someone (meaning that he wouldn't waste the stun when the rogue was not a danger) and then do the same thing with taunts. By the end of the rotation, I expected disarm to be back up so that the cycle could repeat.

The rogue did manage to kill some people on some attempts, but I attributed that more towards ranged failing to run away, as they did with every other melee mob.