kanst wrote:One thing we found really really helpful was taunting. They dont have an aggro table but they do fixate, we had me and the prot warrior in prot gear basically circling the raid and taunting anything that wasnt on drs. It works almost as well as a fear. It took us a few tries to get it down. When we worked it out we killed the dps first since they seemed to be gibbing our clothies, we also had to yell at the melee repeatedly that no casts should get off. We also had an ele shaman focus purging the kill target and shocking the pally whenever he got out of cc. Purging the kill target is key since earth shield, renew, and a shield make the thing a bitch to kill.
I can swear by this aswell. atleast for 10 mans that is.
We got the Shammy, Holy Pala, Mage, DK, Arms War and hunter.
Our tactic was actually to nuke down the shammy, then focus down the mage.
The reason for this was the ungodly amount of healing coming from the shammy, with one healer down we could focus more dmg than the paladin could heal.
To make the fight easier I took care of the Deathknight for the duration of the fight. Just keep chaining taunts and do as much dmg as you can, while doing this I effectively locked him down for the whole time, drastically reducing dmg to the raid. Also our feral tank did the same thing with the arms war.
This means you can easily make the fight more bareable for healers and clothies alike.
On a second matter though I think in 10 mans, the order in which you take down the mobs is mostly a matter of your group makeup. we are very heavy on ranged, with zero dps warriors, rogues or warlocks.
Finally a boss in which you cant just go in, watch a youtube vid and oneshot.. (unless your godly ofc)