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Maintankadin

[25 Heroic] Twin Valkyr

Kishandra
Wed Sep 09, 2009 9:47 pm

Re: [25 Heroic] Twin Valkyr

Why do you break the ranged into two camps? would it not be easier for two catchers to cover one camp than 1 catcher for each camp?
fafhrd
Wed Sep 09, 2009 9:58 pm

Re: [25 Heroic] Twin Valkyr

More coverage of the room == fewer orbs wandering out aimlessly for a while i'd imagine. And fewer people to heal at once whenever a couple of bad orbs sneak through to the group.
Boèndal
Wed Sep 09, 2009 10:27 pm

Re: [25 Heroic] Twin Valkyr

fafhrd wrote: a couple of bad orbs sneak through to the group.


A couple of bad orbs would be devastating for that camp, even one is quite bad. At least thats what happened to us on tuesday.
Joanadark
Wed Sep 09, 2009 10:52 pm

Re: [25 Heroic] Twin Valkyr

I guess our diagram is a little deceiving. We dont really even have the ranged in "camps" at all. More simply spread throughout the room. One soaker protects the north-eastern sector, and one protects the north-western sector. South-east is covered by the one soaker protecting melee, and west is covered by tanks.
Boèndal
Thu Sep 10, 2009 9:50 am

Re: [25 Heroic] Twin Valkyr

Joanadark wrote:I guess our diagram is a little deceiving. We dont really even have the ranged in "camps" at all. More simply spread throughout the room. One soaker protects the north-eastern sector, and one protects the north-western sector. South-east is covered by the one soaker protecting melee, and west is covered by tanks.


MS Paint thing like your alone pictures would have been better than this time :oops: Hopefully we'll have a look at them today evening trying some other positioning (I think Might und Cuties Only are more spread out which helps to cover the room - no offend I simply don't get yours right :cry: )
Boèndal
Thu Sep 10, 2009 10:37 pm

Re: [25 Heroic] Twin Valkyr

After one shotting the first three bosses we had 25 tries on them today. We used Forlorn Legacys' positioning.
Each dark camp contained of four casters and one healer covered by a hunter who was their catcher. Like Joanadark wrote before it was more of a group of people standing in that area than standing on the top of each other.
The melee light camp was nearly in the center of the room with both twins and they were covered by a resto druid at one corner and by me tanking the twin which was not their target. The remaining three healers were part of the melee camp.

Our best tries were somewhere in the 50%s. We had two major problems:

1) DPS on the shield while they are healing was quite low. The twin dps'd by caster where the melee had to switch was only 2-3 times (20% out of every try) interrupted even with heroism up. The other twin where caster had to switch was really close with interrupting but we managed it quite often (70% i think). With some dps dead it was nearly immpossible even on the melee twin. Our casters were complaining about bad orbs blowing up or having to move to protect the melee camp or themselves which all results in a dps loss on the shield.

2) People were dieing to touch of X (changing late) and bad orbs too often. Wrong orbs blowing the melee camp where you have nearly half of your raid really hurts. I think we can work on this part with more practise and people being aware of their surroundings - especially the interaction between the hunter catchers and their covered caster area.
Psykewne
Fri Sep 11, 2009 3:06 am

Re: [25 Heroic] Twin Valkyr

Ok so we got this tonight with a moderate amount of attempts (25 wipes left overall).

The trick for us was going from 6 to 7 healers and also forgoing dps and having a ranged dps take the place of one of our healers as a soaker (we had 4 healers soaking), this seemed to sure up general life expectancy quite a bit.

After that we had people become more "hunter" like in acquiring orbs, by that i mean they would actively seek out to absorb orbs when ever they came within a reasonable range.

Basically the trick seemed to be that aiming to remove orbs from the play field by all means possible was the best course of action above all others. I playing ret paladin would chase around the walls etc picking up stray orbs quite often making up my damage later by having more empowerments.

Overall i think we only had a few deaths in the final kill, we mostly just healed through touch damage.

We saved bloodlust until the 3rd shield (if we got one), this is because the first shield we could rely on having everyone alive, the second shield we could predict which twin would be doing it (since the other one had done theirs in that string of 4 abilities), however the 5th ability was a complete wildcard in which we would need to perhaps make up some damage if it was a shield.

We used 2 melee/2 ranged camps and didn't switch colour unless it was for a vortex.

Vortex caused us most issues as people had problems avoiding all the orbs that were left of the other colour during that period however aura mastery and some practise and people were living fine.

overall i'd say this fight is pretty spot on for tuning and definately rewards good performance.
Aubade
Fri Sep 11, 2009 9:21 am

Re: [25 Heroic] Twin Valkyr

A few tips for tanking this fight.

In Forlorn Legacy's Strategy we use 2 tanks that stick on the same mob 100% of the time (Pretty basic stuff)

We use me on the light chick which we have designated to the ranged and we use a warrior tank(not specific, anyone can do it) on the Dark chick.

Basically we stack melee with light buff in the northwest corner attacking the dark chick and ranged are spread out in the rest of the room attacking light chick.

I tank the Light chick Near the melee but towards the center so that Melee can switch quickly for shields and the ranged can still stay in range, since i am the only Dark attuned player in melee range (unless soakers are in the area) one thing I need to look out for is dark orbs headed to our melee camp, If it's within range of me to safely grab I'll run over and nab it really quick(threat reallllly isn't an issue after you've grabbed 3-4 orbs and a vortex to get the Dark surge buff).

This fight is really simple for us tankadins (lucky us, but anub isn't so easy), 3-5 seconds before the twins will use an ability I move the boss a litttle closer to the melee for a really fast swap if needed.

for Dark vortex, don't do anything! (Yay us!)
For Light Vortex, Run south to nab the light atunned and then go straight back to the Melee camp.
For Dark shield, wait 5 seconds and then pop a CD (Trinket, Shieldwall, salvglyph if you use it,) The reasoning for this is the dual wielding buff that the light chick will gain.
for Light Shield, Keep doing your rotation. (I also like to keep a close watch on the blizz-cast bar and stop my rotation 5-6 seconds before the heal is done casting so that I can interuppt it with HoJ in case someone misses.)

Overall this fight is pretty damn easy for tanks, one last note though, Keep an eye on your debuffs for the Twin-spike that increases your damage taken, use some cooldowns if you have any up for this, you could even call out for a Sac or something.

I'm not very good at writing what I do into strats so if you have any specific questions about this that you can't find in one of the other posts here, feel free to ask me.