mosa
Mon Aug 10, 2009 12:42 pm
Week 2 Boss and Other Boss Order
Do we know what our new boss is today? and what the order of the following bosses would be? I want to start drooling about the loot that could potentially drop.

mosa wrote:Do we know what our new boss is today? and what the order of the following bosses would be? I want to start drooling about the loot that could potentially drop.
Meyrinn wrote:Wouldn't it be tomorrow? or are they releasing them on Mondays for some stupid reason?
Seloei wrote:quite encouraging to know that the instance that was supposed to be harder than ulduar so far seems to be on par or even less than naxx was at launch on 25man.
Atleast i hope the later bosses will be harder, altho from what the info on PTR and testings i read they were a walk in the park.
Belloc wrote:Yes, I will agree that Northrend Beasts is not a hard fight. Guess what? Ulduar doesn't have very many hard fights, either. Razorscale, XT, Kologarn, IC, Auriaya, Hodir, Thorim, Freya, Vezax... on normal mode, none of these fights are particularly challenging. There's barely anything going on.
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I'll say that, without a doubt, Northrend Beasts is more difficult than FL, Razorscale, XT, and Kologarn.
Belloc wrote:Yes, I will agree that Northrend Beasts is not a hard fight. Guess what? Ulduar doesn't have very many hard fights, either. Razorscale, XT, Kologarn, IC, Auriaya, Hodir, Thorim, Freya, Vezax... on normal mode, none of these fights are particularly challenging. There's barely anything going on.
Northrend Beasts is a three phase fight and every phase is completely different. Phase one is easy, yeah, but phase 2 requires planning and positioning. Phase 3 is a movement check.
I'll say that, without a doubt, Northrend Beasts is more difficult than FL, Razorscale, XT, and Kologarn.
Meloree wrote:Belloc wrote:Yes, I will agree that Northrend Beasts is not a hard fight. Guess what? Ulduar doesn't have very many hard fights, either. Razorscale, XT, Kologarn, IC, Auriaya, Hodir, Thorim, Freya, Vezax... on normal mode, none of these fights are particularly challenging. There's barely anything going on.
...
I'll say that, without a doubt, Northrend Beasts is more difficult than FL, Razorscale, XT, and Kologarn.
I'm going to guess that you didn't raid on patch day for 3.1. I'm pretty certain that a lot of the impressions of the difficulty of easy-mode Ulduar comes not from current versions, but from the pre-pre-pre-nerf patchday versions. Razorscale fire used to hit for a lot, the chain lightning from watchers used to hit for a lot, and the enrage timer was tight enough that you had to get it in 2 ground phases... a trivial task now, but less trivial on patchday. XT wasn't overly difficult, beyond the tank damage being comparatively extremely high. I think I had 42k buffed hp walking into Ulduar, and XT made my healthbar feel like a yo-yo.
Northrend Beasts was a trivial one-shot. We didn't know the mechanics, we dealt with poisons/burning bile badly, we fubarred tankswaps on P1, and we missed a dodge in P3. Now, yeah, we have a lot of hardmode gear from Ulduar, and everyone regemmed in epic gems on patchday. Maybe we just massively overgear the tuning. But it certainly seemed easier than anyone expected.
Frankly, it's possible that the gear gap is a big culprit. It's something I was worried about with siginificant quantities of hardmode loot... that normal mode bosses would be tuned towards normal mode loot, and hardmode guilds would roflstomp them. It's too early to tell if that's completely true, but it's starting to shape up that way. And that's fine. It probably means that blizzard correctly tuned normal mode Colisseum. But I can also understand where some of the QQ is coming from.
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Meloree, <Edge>, Garona