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Maintankadin

[25] Twin'Valkys bugged? Additional AE damage on normal

Andox
Thu Sep 03, 2009 6:42 pm

[25] Twin'Valkys bugged? Additional AE damage on normal

As the topic. The dark boss have a buff that tick for 4.5k and the light one got a buff that tick for 2.5k dmg. They didn't have this when we killed them on Tuesday. We are not doing the heroic mode either, we haven't even cleared normal, Anub left. So what is this? It's killing us!
Belloc
Thu Sep 03, 2009 7:10 pm

Re: [25] Twin'Valkys bugged? Additional AE damage on normal

The Twins were bugged last week. This was hotfixed after you killed them last week, so you didn't experience it until now. This is intended.

It hurt us a bit last night, but it's something that has to be dealt with. The trick to surviving it is as simple as avoiding orbs of the opposite color. The rest of the damage in the fight is incredibly easy to deal with, so the only thing that should EVER kill someone is an opposite colored orb (or, in reality, 2+ of those orbs).
Petrus
Thu Sep 03, 2009 7:12 pm

Re: [25] Twin'Valkys bugged? Additional AE damage on normal

Daelo wrote:The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.

* Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
* Light Vortex was doing less damage than Dark Vortex.


Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.


Surge of Light/Darkness were the AoE tick effects; this may answer your question.
Andox
Thu Sep 03, 2009 7:39 pm

Re: [25] Twin'Valkys bugged? Additional AE damage on normal

Ah I see, but we downed him with no problem, when we could out heal the dmg. Now it's only Anub left!
Worldie
Fri Sep 04, 2009 3:44 am

Re: [25] Twin'Valkys bugged? Additional AE damage on normal

It's just a 1500 per tick AoE, nothing impressive.