There added some info about patch 3.0.2 and made things a little less level 80 exclusive.
lemme know if i missed something.
Winchester
Tue Oct 14, 2008 8:02 pm

And here is a list of paladin abilities affected by spell hit:
1st tick of Consecrate.
...*snip*
Neganur wrote:wonderful summary.
One thing though about spellhit and consecration:And here is a list of paladin abilities affected by spell hit:
1st tick of Consecrate.
...*snip*
fully resisted/missed ticks are currently not shown in the combatlog and make you think only the innitial 'consecration debuff' can be resisted.
However, any of its ticks can miss.
Reference
Same scenario as before, except against a boss
Like I mentioned earlier, the avoidances are reduced by 0.2% each and the mobs crit chance is increased by 0.2% per level. A boss is 3 levels higher than you making this -0.6% to each of the avoidances and an increase of 0.6% to his crit chance.
0.01-4.40 = miss
4.41-13.80 = dodge
13.81-23.20 = parry
23.21-32.60 = block
32.61-38.20 = crit
38.21+ = hit
So let’s say a boss attacks you, he rolls a 28, since anything between 23.21-32.60 is a block, which means that attack was blocked.
rulander wrote:Are you certain that the attack table works like that? The way you have it laid out, it would be possible to push Critical Hits off of the attack table with sufficient avoidance + Block Rating. I was under the impression that the only way for us to mitigate critical hits is from defense or resilience, not by manipulating the attack table. Or is high defense "insurance" against stuns and such things that prevent us from avoiding/blocking hits?
Kudos on the update for 3.0 -- useful info here!
Selonya wrote:Regarding Reckoning, since it was changed at 5/5 to now proc from blocking, is it a good choice to pick up?
Winchester wrote:@TanAxys:
If need be you can replace a tanking item with a pvp item, but a pvp item will only give you a slight crit reduction and about the same stamina as its pve counterpart.
While tanking items, that reduce your chance to be crit with defense also boost your avoidence alot in the process.
Diminishing returns are not so bad that you need to worry about them so soon. You won't notice them much until you've gained about 15-20% without the base avoidences.
The reason pvp armors have a higher armor value is because they have a higher item level. S1 arena gear is 3 levels above tier 4, S2 gear is 3 levels above tier 5, however S3 is the same level as tier 6, you'll notice they both have the same armor.
As for weapons, the same thing goes. Weapons that drop in BT are item level 141 while vengeful weapons are 146.
Paladins have an advantage over warriors, we start with a full mana bar, and we get all those neat mana regen buffs from our raid. And now with the sanctuary buff we gain 2% of our mana per block, dodge or parry.
Block CAN be counted as a real avoidence if your block value is high enough to negate all of the incoming damage, in my regular gear raid buffed and all im blocking around 1200damage.
We still use spellpower for aoe tanking, infact the only thing that has changed is our abilities now also scale with attack power, and the touched by the light talent has seen to it that our spellpower is about the same or higher than it used to be.