tlitp wrote:We're lazy bastards, matlabadin's cnv.dodge_dodge (and the parry equivalent) is level-invariant. That's because we're assuming a level-capped character.
Does anyone have the level dependent part of the formula? I guess I could reverse engineer it with the gear stats but if someone else has already done the heavy lifting it'd be nice.
Interest is two-fold:
1 ) I'm a high school teacher. I'm using this stuff in developing a lesson to intro some high school kids to the importance of math (probability and modifiers) to game programming.
2) I'm just plain having fun geeking out on the stats effects spreadsheet I'm making.
