Geez guys not the responses I was hoping for from the maintankadin community.
It's not so much that I'm just looking for people to blindly agree with me, more that I figured you guys would be able to give a good reason why not if there was one. If there was no daze they'd all just run to you in one bunch and your HotR would have MUCH less chance of hitting those mobs you didn't already have threat on, which means you're left with BOM BOM BOM consecrate as your sole source of grabbing aggro on those mobs that havent yet been hit, which means you've got a lot of mobs that are just going to run straight though and gib first your AOE DPS, then your healers after that, leaving you in a position to possibly get hit in the back trying to recover the pack.
I disagree with the numbers analysis.
1-3 AS hits them all, so they're dazed, whoopsee doo, daze does nothing there
3-6 AS hits the first 3, HotR hits the other 3, good threat on all of them
6-9 AS hits the first 3, HotR hits another 3, Judgement on #7, Sheild Slam #8
so WITH the daze effect you're up to EIGHT mobs that you'll be able to have guaranteed threat on over and above consecrate.
Now let's look at
without the daze effect where it matters:
(6 Enemies): AS hits 3 of them who are not separated from the pack. Now you have no ability to control which mobs get hit by HotR, meaning you MIGHT get lucky and hit the other 3 that weren't hit originally, or what's more likely is that you've got doubling on a few of them. That's still okay though because you've still got judgement and shield slam if it does double up on the AS targets. However, there's now a chance that 1 mob can go completely unhit other than consecrate if you get unlucky with HotR doubling up exactly on your AS targets. That won't happen though because you wouldn't target one of those mobs that got hit, right?
Okay, fair enough, but that's still a chance that you'll have a mob without any additional threat on it in that 6 mob pull and you can't do anything about that, versus GUARANTEED threat on all of them.
Now lets look at...
(8 Enemies): AS = 3, HotR = either 3
new targets or it could end up being none. Judgement = 1 more target, Shield Slam = 1 more target. So, that leaves possibly up to THREE mobs loose that previously you would've had guaranteed threat on, just because you removed the daze.
The daze is GOOD. Leave it ALONE.
please.
damnit.
lol
edit; btw also consider the fact that (its pretty self explanatory but I'll say it anyhow so it cant be used against me in anti-daze posts) if mobs do run through the consecrate to start attacking AOE DPS and healers that it's a lot easier to deal with 2-4 less mobs being back there than it is with those extras back there.
TL;DR
Daze effect allows a guarantee of more mobs being tanked safely which means less downtime from deaths and prevents more wipes. It's flat out straight up better, why remove it? The extra 4 seconds you wait for them to walk to you takes up less time than rezzing dead people who got gibbed by loose mobs because you couldn't hold threat.
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-Bringer of prot-itude on the Shu'Halo realm-