Honor wrote:What I have gathered is its best to keep it up at all times just like SS. The biggest thing to keep in mind is your vengeance and if your using holy avenger, because 30k every 2 seconds isnt as great as you can get it to the 200k+ every 2 sec which is pretty awesome. I really wish there was a way to keep track of how much it is ticking for so you know if its worth refreshing.
Basically though if im going from no vengeance with the hot still on to high vengeance I will refresh.
but yea I was hoping ot find some advice on an addon to keep track of the EF tick making it easier to know if it should be refreshed.
For what it is worth, I have begun considering this issue, which is of concern regardless of whether the player casts EF continuously or reactively, and whether to address it in the paladin protection addon
CLCProt for WoW Mists of Pandaria 5.4 (
http://www.wowinterface.com/downloads/fileinfo.php?id=23105).
First, note that the calculations use one or more values that can change frequently and often change unpredictably. For example, the HoT amount that will be applied every 3 seconds for 30 seconds is determined at the time that EF is cast; it can (I hope!) be calculated before EF is cast, but the amount might be more or less when the player actually casts the spell, because the paladin's Spell Power changes as Attack Power changes, and Attack Power fluctuates with Vengeance. (A trinket proc or a potion that changes the paladin's Strength also changes Attack Power, thus Spell Power.) Of course, when the number of Bastion of Glory changes, and/or the paladin's Mastery changes (
e.g., Blessing of Might expires or is renewed), the amount of each heal that will be applied during a prospective HoT changes also.
What would you use as the criteria for change, and how would you express it? Perhaps the difference between the current HoT and the prospective HoT should be evaluated and presented as a percentage of the paladin's base amount of health. That is, if the current HoT is equal to X% of the paladin's base amount of health, and the prospective HoT is a "sufficiently higher" Y%, then the player would be advised to cast EF. For reactive use, though, perhaps the respective percentages of the paladin's
depleted health would be a more appropriate measure.
Also, I am considering adding bars for tracking Vengeance, which are now a feature of the Retribution FCFS Rotation Helper. It can be a bit thorny to implement, and I am concerned with whether it would increase the time that CLCProt requires to execute during each "update" by too much. Prior versions of
CLCProt as a
clcInfo module included Vengeance tracking as an option, with the
caveat that it requires a lot more memory to use.
That said, there are two contrasting strategies for using EF. One is to initiate it as soon as possible after a fight begins and refresh it each and every time just before it expires. The other is to use it as if it is "Word of Glory with a HoT added", since EF and WoG respectively apply almost the same amount of initial healing.
In theory, at least, it is possible to do both,
i.e., to keep the EF HoT up because it mitigates damage spikes and allows the healers to respond more effectively. But also use it "reactively" for healing after the paladin's health drops, assuming that there is not enough support from healer(s).
I do not know whether that blend is feasible in practice, though. ;-)
--- Adeya
nil carborundum illegitimi