- Warning: This so called "guide" is a compilation of highly opinionated aspects to paladin tanking,
do not use this guide as some sort of one guide to rule them all. If this guide helps you, then you're welcome,
if you strongly disagree with what I say and think I'm some sort of an escaped mental patient then... well... tough.
Change Log:
26/06-08: Some slight alterations in the gear list/order, added pre kara rep/arena epics.
25/06-08: Added Heroic drop and Badges of justice section. Greatly improved the gear enhancement section.
Rewritten a large amount of the blessings section and tampered with seals and judgements.
Slightly altered/added to the 4th and 5th page. Rephrased or rewritten alot of the talent reviews.
25/03-08: A change log has been implemented. Added a Gear Enhancement section, a segment about Hit, Spellhit and expertise. Also added expertise to the stats section.
Updated some of the talent comments and specs. Minor edit to blessings segment. Minute edits all over.
The attack table explination has been changed from it's seriously simplified form, to a proper explination.
Stats: What to look for when choosing items.
Depends on what type of tank you are, are you built for taking dmg, or avoiding it?
I try to find a good balance, you'll eventually find a % avoidance total you feel safe with, then the stam/armor/block value stacking starts.
Armor: The green kind, when the armour value is green it means it has more armour than given by default.
you'll see this on items like the felsteel set or the odd cloak or ring. Armor and Stamina work hand in hand to boost your effective health.
Read this to learn more about effective health: http://www.tankspot.com/index.php?pageid=EffectiveHealth
Stamina: Find a good balance between stamina and avoidance.
Intellect: Not as important as you might think, I do fine with 4.5k mana.
Strength: Absolutely useless, it's a waste of item points really, but because of lack of itemisation you will end up with a fair share of items with strength. People might argue that it's for block value, it's just not practical. 20 strength is about 1 block value.
Agility: 1 agi = 2 armor, it's a good source for dodge, but it has a lower priority.
Spirit: ... what? lol you wont find any gear with spirit anyway.
Crit rating: Pretty worthless, it's not bad, it's just of any real use for tankadins.
Hit rating: Handy, but not as crucial as it is for warriors because most of our threat is passive. Helps for taunt.
Expertise rating: Good for both survival and threat, you'll have to take fairly warrior oriented items to get some, but i recommend having atleast 1 item with some expertise.
Defense rating: Good for getting that golden 490 defense, but should have a lower priority than other avoidances after that.
Dodge rating: Love it, best avoidance get as much while staying uncrushable.
Parry rating: Like dodge but with an added bonus, when you parry your next melee swing will have its attack time reduced by anywhere from 14-50%, so not something to aim for while tanking, but good for 2h. (That's why parry % talents are always in the 2h spec for tanks).
Block rating: Very very very cheap, real good to get uncrushable, but worthless after that, unless somehow you use all 8 holy shield charges up before the cd.
Block Value: It's good but shouldn't priorities over avoidance or Stamina.
It should only be a priority over block rating when you're already uncrushable.
Mp5: It's just too expensive to go for really, the heals will take care of your mana.
Spell damage: Okay, this is awesome, the more the better, but it's real tricky to
balance spell damage with Stamina and Avoidances. Trust me...
Some guides say about 100-200 for Karazhan, and 250+ for 25mans.
Itemisation is crap atm, so get a caster weapon and some enchants.
Spell crit: Same as melee crit really, SoR, Consecrate, Holy Shield etc. can't crit.
Spell hit: It's useful, not completely neccasery, there isn't really alot of gear to choose from with it though, but if you find some and you can afford the loss of whatever stat it switches out for it, go for it.
Here is a list of what items to get pre-karazhan and heroics.
There are some variations to some of these, I went for these
Pre Karazhan and Heroic Gear of Choice:
Crafted BoE:
Helm - Blacksmithing - Felsteel Helm
Hands - Blacksmithing - Felsteel Gloves
Reputation:
Neck - Revered with CE - Strength of the Untamed
Weapon - Revered with Keepers of time - Continuum Blade
Legs - Revered with Keepers of time - Timewarden's Leggings
Quests:
Belt - Arcatraz Key questline. - Sha'tari Vindicator's Waistguard
Feet - Escort quest in normal mana-tombs - Flesh Beast's Metal Greaves
Bracers - Quest in Shadow Labyrinth. The quest can be found right outside of SL - Sha'tari Wrought Armguards
Ring 1 - CoT questline, you get it after you've done BM - Andormu's Tear
Arcatraz:
Ring 2 - Harbinger Skyriss - Elementium Band of the Sentry
Botanica:
Shield - High Botanist Freywinn - Aegis of the Sunbird
Shoulder - Laj - Spaulders of the Righteous
Shattered Halls:
Trinket 1 - Warchief Kargath Bladefist - Figurine of the Colossus
Shadow Labyrinth:
Trinket 2 - Blackheart the inciter - Adamantine Figurine
Sethekk Halls:
Libram - Darkweaver Syth - Libram of Eternal Rest
Steam Vaults:
Cape - Warlord Kalithresh - Devilshark Cape
Chest - Warlord Kalithresh - Breastplate of the Righteous
Total defense on gear without any gems or enchants = 128. Base 350+128 = 478.
Add the 20 defense talent and you got 498 defense. That gets you safely over the uncrittable mark
Here is some gear that might be of interest if you're already pretty reputable with various factions or if you dable a little in the arena.
Reputation:
Shield - Exalted with Shattered Sun Offensive - Sunward Crest
Neck - Exalted with Shattered Sun Offensive - Shattered Sun Pendant of Resolve
Weapon - Exalted with Thrallmar - Stormcaller
Weapon - Exalted with Honor Hold - Blade of the Archmage
Weapon - Exalted with Lower City - Gavel of Unearthed Secrets
Arena:
Weapon - 2739 Arena Points - Merciless Gladiator's Gavel
Shield - 1630 Arena Points - Merciless Gladiator's Barrier
Shield - 1630 Arena Points - Merciless Gladiator's Shield Wall
Once you've gotten most of this gear and you've started to venture into some heroics, here's what you have to look forward.
Heroic drops:
Magisters' Terrace
Weapon - Kael'thas Sunstrider - Cudgel of Consecration
Trinket - Priestess Delrissa - Shard of Contempt
Trinket - Priestess Delrissa - Commendation of Kael'thas
The Botanica
Gloves - Warp Splinter - Gauntlets of Dissension
Hellfire Ramparts
Belt - Nazan and Vazruden - Lion's Heart Girdle
The Blood furnace
Boots - Keli'dan the Breaker - Eaglecrest Warboots
Steamvaults
Bracers - Warlod Kalithresh - Amber Bands of the Aggressor
Sethekk Halls
Shoulders - Talon King Ikiss - Spaulders of Dementia
When you raid or do heroics you can get badges of justice.
After awhile those badges start to stack up, before you buy anything make sure you buy Libram of Repentance it's almost crucial for you.
Badges of Justice:
I was gonna have a recommended specific order to buy things, but it really cant be that generic, it all depends on your current set of gear.
You'll have to find out what you can get while still staying uncrittable and uncrushable.
If you dont mind the wait i recommend Libram>Chest>Legs.
If you're looking to spread the wealth most around, id start with the libram then going for the cheaper smaller pieces: bracer, cloak, belt etc.
Libram - 15 Badges - Libram of Repentance
Chest - 75 Badges - Chestguard of the Stoic Guardian
Cloak - 35 Badges - Slikk's Cloak of Placation
Bracers - 35 Badges - Bracers of the Ancient Phalanx
Belt - 60 Badges - Girdle of the Protector
Boots - 60 Badges - Sabatons of the Righteous Defender
Leggings - 100 Badges - Inscribed Legplates of the Aldor
Gauntlets - 60 Badges - Bonefist Gauntlets
Ring - 60 Badges - Ring of the Stalwart Protector
Don't take this until you're uncrushable without the other Libram.
Libram - 20 Badges - Libram of Divine Purpose
Gear Enhancements:
They are ordered after recommendation, the higher on the list the better.
Helm:
Glyph of the Defender - Revered: Keepers of Time.
Glyph of Power - Revered: The Sha'tar.
Glyph of the Gladiator - Revered: The Shattered Sun Offensive.
Heavy Knothide Armor Kit - Leatherworker.
Shoulders:
Greater Inscription of Warding - Exalted: Aldor.
Greater Inscription of the Knight - Exalted: The Scryers.
Inscription of the Knight - Honored: The Scryers.
Inscription of Warding - Honored: Aldor.
Heavy Knothide Armor Kit - Leatherworker.
Cloak:
Steelweave - Enchanter.
Dodge - Enchanter.
Greater Agility - Enchanter.
Major Armor - Enchanter.
Chest:
Exceptional Health - Enchanter.
Defense - Enchanter.
Exceptional Stats - Enchanter.
Heavy Knothide Armor Kit - Leatherworker.
Bracers:
Fortitude - Enchanter.
Superior Stamina - Enchanter.
Spellpower - Enchanter.
Major Defense - Enchanter.
Stats - Enchanter.
Major Intellect - Enchanter.
Gloves:
Threat - Enchanter.
Major Spellpower - Enchanter.
Superior Agility - Enchanter.
Heavy Knothide Armor Kit - Leatherworker.
Spell Strike - Enchanter.
Leggings:
Nethercleft leg armor - Leatherworker.
Runic Spellthread - Tailor.
Clefthide leg armor - Leatherworker.
Mystic Spellthread - Tailor.
Heavy Knothide Armor Kit - Leatherworker.
Boots:
Fortitude - Enchanter.
Dexterity - Enchanter.
Boar's Speed - Enchanter.
Surefooted - Enchanter.
Cat's Swiftness - Enchanter.
Heavy Knothide Armor Kit - Leatherworker.
Rings:
Spellpower - Enchanter(Self).
Stats - Enchanter(Self).
Weapon:
Major Spellpower - Enchanter.
Deathfrost - Enchanter.
Shield:
Major Stamina - Enchanter.
Felsteel Shield Spike - Blacksmith.
Shield Block - Enchanter
Intellect - Enchanter.
Tough Shield - Enchanter.
Most of these enchants/kits are pretty simple/cheap to get, and worth having.
I advise you not to go for the expensive enchants until you get the epic quality loot from Karazhan,Heroics or Badges. Although there are some exceptions such as rings and weapon.
Now as for gems, try to put as much stamina as you can without sacrifice that 490 defense, dont waste 12 stamina gems on the pre karazhan gear, as you will replace it in with heroic,kara or badge loot soon enough.
Remember after you reach 490 defense you're set. 490 defense makes you passively uncrittable, it makes you uncrittable by countering the attackers combat skill, example: He is wielding a sword.. so it's his sword skill vs your defense.
You can also get uncrittable the same way you get uncrushable, I don't recommend this though, or you'll be open to crits when you don't have holy shield activated. (Think silence, multiple mobs, stuns etc).
Defense increases your chance to be missed and decreases your chance to be crit. In a nutshell you're basicly just replacing chance to be crit with chance to be missed.
At 490 you will have decreased your chance to be crit by 5.6% and increased chance to be missed by 5.6%.
Defense is not utterly useless after 490 ofc, each point of Defense (not rating mind you) increases your chance to Miss/Dodge/Block/Parry by 0.04%.
So for every 25 defense you gain 1% Miss/Dodge/Block/Parry.
Oh and a last thing, for the love of god dont think too much about the gem set bonuses, it's really not worth getting 2 yellow gems to get a 4 block rating set bonus for example... just put 2 stamina gems in it and be done with it!
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