Regarding questions about glyphs, enchants, trinkets, etc. Note that I'm using a heroic highmaul gear set for these sims rather than T17H, so they'll be a little more relevant to current Mythic progression (i.e. if you aren't already farming it). Unless otherwise specified, talents should be DP+LH+Seraphim.
Glyphs:
Glyphs - Single-TargetGlyphs - Three TargetsWeapon Enchants:
Weapon Enchants - Single-TargetTrinkets:
Trinkets - Single-TargetTalents (this uses T17H again):
Talents - All L100+L75 combosHighlights:
Glyphs
- Harsh Words still the single-target DPS king.
- Focused Shield is the next best single-target glyph.
- Final Wrath and Alabaster Shield are roughly tied for third against a single target, with FW probably slightly ahead.
- On 2+ targets, Double Jeopardy is your new second-place glyph, provided you can constantly alternate Judgment between two different targets.
- Alabaster Shield is the clear third-place winner for 3 targets. Based on how close the two were for a single target, I think it's safe to say that Alabaster > Final Wrath for 2 targets as well.
- I have no idea why Battle Healer shows a 10-40 DPS gain. My guess is statistical error, even though SimC claims these should be good to about 11 DPS. Could also be some really unlikely interaction (ex: The sim is healing the tank to 90% every 10 seconds, and BH removes the SoI healing that occasionally prevents you from dropping below the 60% threshold for Mark of Blackrock, leading to slightly higher uptime on that buff).
Summary: Harsh Words > Double Jeopardy (2T+) > Focused Shield (1T) > Alabaster (2T+) > Final Wrath = Alabaster (1T)
Weapon Enchants:
- Haste buff made Mark of Warsong the new DPS winner. Blackrock isn't that far behind though (~75 DPS).
- Blackrock has a small edge for survival, but Warsong and the others aren't at all far behind.
All of the usual caveats we discussed upthread about Blackrock and multi-tank situations still apply. In short, either enchant is justifiable one way or another, depending on what you like. Warsong probably the better choice for DPS (+100 or more once tank swaps are considered), Blackrock probably the better choice for survival (shouldn't proc while you're not tanking).
Trinkets:
- Not a lot has changed here. Bonus Armor and STR trinkets still win for DPS, stamina trinkets are still better for raw survivability. Since we care about DPS, Bonus Armor is probably the better overall choice (but obviously, use what drops).
- Worth mentioning: the Knights' Badge here is a 3/3 upgraded one, and the rest of the trinkets are Mythic. So 3/3 KB is a great starter trinket, and probably won't be replaced until you get something like Blast Furnace Door from BRF.
- Also worth noting that the on-use trinkets like Pol's Blinded Eye may be slightly preferred if you use HA instead of DP due to overlap. This sim is actually pretty fast, so I may re-run it later with Sera+HA (and maybe add Scabbard, which somehow isn't on the list of trinkets I used?).
Talents:
- Sera still king for DPS and Survival. Remember this is using T17H, so even once we get set bonuses, Sera is at an advantage provided you play it properly. If you don't play it properly, HS is the safer bet. We may want to discuss a rule of thumb like "if you can't maintain 40%+ Seraphim uptime, you're probably actually underperforming compared to taking HS."
- ES is still in last place post-haste-buff. Worse for survival than HS, and not a very large DPS gain over HS either (obv a DPS loss compared to Sera). And again, this is played perfectly juggling all 3 buffs. The penalty for error with ES is probably just as large as Seraphim since all three of the buffs are pretty significant effects. If your uptime on any of the buffs is <75%, you're probably better off with HS.