I have some other concerns regarding avoidance, although not as a result of 3.2 this is more a result of 3.1 and the insane amounts of avoidance we're having to stack in order to tank bosses in Ulduar. Namely......
Holy Shield. Now I'm aware that HS isn't a large portion or a mainstay of our TPS these days, the table below from Theck's TPS breakdown post ( viewtopic.php?p=474673#p474673 ) shows that that we're talking around 933 damage and the resulting TPS of 2586 under the effects of RF.
Ability Damage Glyphed Threat Glyphed
ShoR 3984 0 11041 0
HotR 2950 0 8175 0
Cons 3437 0 9525 0
JoV 2264 2490 6274 6901
AS 2562 5124 7100 14200
HoW 2525 0 6998 0
SoV 435 0 1206 0
VDoT 4810 0 13330 0
HS 933 0 2586 0
Melee 697 0 1017 0
Now with the huge amount of avoidance we're stacking, i'm personally pushing over 55% pure avoidance raid buffed, more likely nearer 60% if I properly calculated it all including misses etc. Now this is great for survivability as we all know if you're at 5% health block isn't going to save your life Vs a 25k blow, only avoiding or the boss missing you will prevent the "splat dead tank".
The way the attack table works, it resolves avoidance first and blocks, crits, crushes and hits etc are the later in the table, effectively meaning the higher our avoidance the more TPS we're losing from Holy Shield due to blows not landing and thus being blocked (i'm pretty sure most of us are still able to maintain unhittable or at least very near to when raid buffed).
Attack table included for those interested.
Miss
Dodge
Parry
Glancing Blow (doesn't effect bosses, included for completeness)
Block
Critical hit
Crushing Blow (no longer an issues for boss tanking, only mobs 4+ levels, again included for completeness)
Ordinary hit
Now don't get me wrong I know other classes like Druids and Warriors are punished for stacking higher avoidance through rage starvation, something we don't suffer too much from - although I have been noticing mana starvation issues these days as my avoidance ramps up and up, specially on Vezax. Druids don't really get a double hit from it, Warriors are mildly effected too as their damage shield is worse the more they avoid, we're also punished through the loss of Holy Shield TPS, even if only a small amount of threat in comparison to the likes of ShoR and HotR etc.
I'd personally like to see Blizzard build on their block revamp as the double block value has been incredible for heroics (i'm pushing 3.5k SBV with judgement up and Lavanthor's Talisman active - 40 second duration now). They keep stating they want the tanks to feel different, then why not make Paladins the primary blocking class - we've already got the tools through redoubt and Holy Shield they just need to build on this through talents and modifying existing abilities.
They could modify HS so that it increases block value significantly (300%/400%) to bump us upto a blockable amount of say 10/15k (i'm just pulling numbers out of my arse here, the values necessary to make us on par with other tanks in terms of mitigation i'll leave upto the number crunchers) but without increasing our SBV to the equivalent amount for the likes of ShoR - i can already see the PvP cries of a protadin running around shield slamming for 15k+ that just wouldn't be good.
I've always preferred block as a mitigation stat rather than avoidance, but it's never been high enough for the likes of raiding, just an icing on the cake stat rather than a stackable main damage reduction.
This would leave us wide open to drop our avoidance levels and increase our block value and rating further, if nothing else this would result in a far more stable tank - maybe too stable?
Thoughts?
Wardari
Tue Aug 18, 2009 9:15 am



