Knaughty wrote:Step 2: Fill to 53 points in Prot
We need to put 3 points in Tiers 1-5 somewhere. What are our options?
Good Choices
• Divine Sacrifice Nerfed in absorption terms quite badly from infinite to 150% of health. But buffed in that the CD was unlinked from bubble, so you can pop it more flexibly (so long as you can live...)
I was a fan of the 3.0 version, and used it pretty much every Sapphiron & Malygos kill, even when I was tanking those bosses. I'll probably take the 3.1 version as well. Worst case, you can steal some damage from the otehr tanks during trash to regen some mana, best case it's a handy raid-wide CD during an AE phase, or an external CD for Sarth3D Mark2.
Typo
Knaughty wrote:Second: Rank TPS Options: Crusade > Conviction ~= SotP
Any build with Crusade is the highest possible damage build (thanks Theck). SotP and Conviction are basically equal. SotP starts out better, but Conviction scales a little better as its a % multiplier (just a bad one). Cross-over point is pretty much "Full 25-man tanking epics". So if you farmed Naxx-25, Conviction is already even with SotP, and will pull ahead once you start wearing Ulduar-25 gear. Additionally, you have the points to reach Crusade now, without gimping survivability.
Should read 25 man naxx gear or Uldar 10 man.
Other thoughts:
"Block capped AKA uncrushable" How about "Block capped Formerly know as uncrushable"
Enchants
Weapon enchants In rank of TPS:
Accuracy
+20 str (some mitigation)
+28 hit chain.
Mention of +26 agility for aovidance set or reaching the block cap
Mention blade warding and the need for details of future testing.
Other:
+22 agility is more avoidance than +16 defense. Use if you are pretty far past the block cap.
+20 agility to gloves for an avoidance set.
Inclusion of +15 str for a BV set -Questionable
Belt buckle gem choice should be left unmentioned. You should gem your belt according to it's strengths.
Profession thoughts:
Flask of stone blood changed to +750 hp on ptr. Alchemy gives 375 hp with it's use now.
Mention not using skinning (weak dps profession) and tailoring
JC- trinket is will be second best stamina trinket in the game come 3.1. Use is still very strong. trinket's value is diminished somewhat by the abundance of stamina socket bonuses in T8.
LW- remove mention of "in 3.0.8"
Glyph:
Glyph of exorcism is another to include in the situational. It is useful for weaving and doesn't cause a ultility loss like AS. Also makes it a stronger pulling tool.
Glyph of SoR should go under bad, if for nothing else but the fact there was a lot of buzz about it when it was at 30% and how it caused SoR to beat SoV.
Talents:
Divinity and Reckoning should go under a third catergory called Meh, ranking above bad. Reckoning is a dps/tps boost even if it's a poor one. Viable in a max DPS/TPS build or a selfish build.
Divinity has not been entirely laid to rest and I've gotten a few plausible but untested benefits from
arguing about it on EJ.
Macro's
Include a mouse over cleanse glyph? Useful for 5 mans and occasionally 10 mans.
Include a combined HoR/RD modifier macro.
Consumables?
Link to the basic training's consumable guide?